using System; namespace XUtliPoolLib { public class SpriteSkill : CVSReader { public SpriteSkill.RowData[] Table = null; public class RowData { public short SkillID; public string SkillName; public byte SkillQuality; public string Tips; public string Icon; public string Detail; public short Duration; public string NoticeDetail; public SeqRef ShowNotice; public string Audio; public string Atlas; } protected override void ReadLine(XBinaryReader reader) { SpriteSkill.RowData rowData = new SpriteSkill.RowData(); base.Read(reader, ref rowData.SkillID, CVSReader.shortParse); this.columnno = 0; base.Read(reader, ref rowData.SkillName, CVSReader.stringParse); this.columnno = 1; base.Read(reader, ref rowData.SkillQuality, CVSReader.byteParse); this.columnno = 2; base.Read(reader, ref rowData.Tips, CVSReader.stringParse); this.columnno = 4; base.Read(reader, ref rowData.Icon, CVSReader.stringParse); this.columnno = 5; base.Read(reader, ref rowData.Detail, CVSReader.stringParse); this.columnno = 6; base.Read(reader, ref rowData.Duration, CVSReader.shortParse); this.columnno = 9; base.Read(reader, ref rowData.NoticeDetail, CVSReader.stringParse); this.columnno = 12; rowData.ShowNotice.Read(reader, this.m_DataHandler); this.columnno = 13; base.Read(reader, ref rowData.Audio, CVSReader.stringParse); this.columnno = 14; base.Read(reader, ref rowData.Atlas, CVSReader.stringParse); this.columnno = 15; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new SpriteSkill.RowData[lineCount]; } else { this.Table = null; } } } }