using System; namespace XUtliPoolLib { public class SuperActivity : CVSReader { public SuperActivity.RowData[] Table = null; public class RowData { public uint actid; public uint id; public string[] childs; public uint offset; public string icon; public string name; public uint belong; } protected override void ReadLine(XBinaryReader reader) { SuperActivity.RowData rowData = new SuperActivity.RowData(); base.Read(reader, ref rowData.actid, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.id, CVSReader.uintParse); this.columnno = 1; base.ReadArray(reader, ref rowData.childs, CVSReader.stringParse); this.columnno = 2; base.Read(reader, ref rowData.offset, CVSReader.uintParse); this.columnno = 3; base.Read(reader, ref rowData.icon, CVSReader.stringParse); this.columnno = 4; base.Read(reader, ref rowData.name, CVSReader.stringParse); this.columnno = 5; base.Read(reader, ref rowData.belong, CVSReader.uintParse); this.columnno = 6; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new SuperActivity.RowData[lineCount]; } else { this.Table = null; } } } }