using System; namespace XUtliPoolLib { public class SuperArmorRecoveryCoffTable : CVSReader { public SuperArmorRecoveryCoffTable.RowData[] Table = null; public class RowData { public int Value; public int monster_type; public double SupRecoveryChange; } protected override void ReadLine(XBinaryReader reader) { SuperArmorRecoveryCoffTable.RowData rowData = new SuperArmorRecoveryCoffTable.RowData(); base.Read(reader, ref rowData.Value, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.monster_type, CVSReader.intParse); this.columnno = 1; base.Read(reader, ref rowData.SupRecoveryChange, CVSReader.doubleParse); this.columnno = 2; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new SuperArmorRecoveryCoffTable.RowData[lineCount]; } else { this.Table = null; } } } }