using System; namespace XUtliPoolLib { public class SystemRewardTable : CVSReader { public SystemRewardTable.RowData[] Table = null; public class RowData { public uint Type; public string Name; public uint SubType; public uint Sort; public string Remark; } public SystemRewardTable.RowData GetByType(uint key) { bool flag = this.Table == null || this.Table.Length == 0; SystemRewardTable.RowData result; if (flag) { result = null; } else { for (int i = 0; i < this.Table.Length; i++) { bool flag2 = this.Table[i].Type == key; if (flag2) { return this.Table[i]; } } result = null; } return result; } protected override void ReadLine(XBinaryReader reader) { SystemRewardTable.RowData rowData = new SystemRewardTable.RowData(); base.Read(reader, ref rowData.Type, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.Name, CVSReader.stringParse); this.columnno = 1; base.Read(reader, ref rowData.SubType, CVSReader.uintParse); this.columnno = 2; base.Read(reader, ref rowData.Sort, CVSReader.uintParse); this.columnno = 3; base.Read(reader, ref rowData.Remark, CVSReader.stringParse); this.columnno = 4; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new SystemRewardTable.RowData[lineCount]; } else { this.Table = null; } } } }