using System; namespace XUtliPoolLib { public class TeamTowerRewardTable : CVSReader { public TeamTowerRewardTable.RowData[] Table = null; public class RowData { public int TowerHardLevel; public int TowerFloor; public SeqListRef Reward; public string Name; public int DragonCoinFindBackCost; public int SceneID; public SeqListRef FirstPassReward; public int preward; } protected override void ReadLine(XBinaryReader reader) { TeamTowerRewardTable.RowData rowData = new TeamTowerRewardTable.RowData(); base.Read(reader, ref rowData.TowerHardLevel, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.TowerFloor, CVSReader.intParse); this.columnno = 1; rowData.Reward.Read(reader, this.m_DataHandler); this.columnno = 2; base.Read(reader, ref rowData.Name, CVSReader.stringParse); this.columnno = 3; base.Read(reader, ref rowData.DragonCoinFindBackCost, CVSReader.intParse); this.columnno = 4; base.Read(reader, ref rowData.SceneID, CVSReader.intParse); this.columnno = 7; rowData.FirstPassReward.Read(reader, this.m_DataHandler); this.columnno = 8; base.Read(reader, ref rowData.preward, CVSReader.intParse); this.columnno = 9; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new TeamTowerRewardTable.RowData[lineCount]; } else { this.Table = null; } } } }