using System; namespace XUtliPoolLib { public class TerritoryBattle : CVSReader { public TerritoryBattle.RowData[] Table = null; public class RowData { public uint ID; public string territoryname; public uint territorylevel; public string territorylevelname; public string territoryIcon; public uint[] territoryLeagues; } public TerritoryBattle.RowData GetByID(uint key) { bool flag = this.Table == null || this.Table.Length == 0; TerritoryBattle.RowData result; if (flag) { result = null; } else { for (int i = 0; i < this.Table.Length; i++) { bool flag2 = this.Table[i].ID == key; if (flag2) { return this.Table[i]; } } result = null; } return result; } protected override void ReadLine(XBinaryReader reader) { TerritoryBattle.RowData rowData = new TerritoryBattle.RowData(); base.Read(reader, ref rowData.ID, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.territoryname, CVSReader.stringParse); this.columnno = 1; base.Read(reader, ref rowData.territorylevel, CVSReader.uintParse); this.columnno = 2; base.Read(reader, ref rowData.territorylevelname, CVSReader.stringParse); this.columnno = 3; base.Read(reader, ref rowData.territoryIcon, CVSReader.stringParse); this.columnno = 4; base.ReadArray(reader, ref rowData.territoryLeagues, CVSReader.uintParse); this.columnno = 5; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new TerritoryBattle.RowData[lineCount]; } else { this.Table = null; } } } }