using System; namespace XUtliPoolLib { public class WeekEnd4v4List : CVSReader { public WeekEnd4v4List.RowData[] Table = null; public class RowData { public uint ID; public uint Index; public SeqListRef DropItems; public string Name; public string Rule; public uint SceneID; public string TexturePath; public uint ReviveSeconds; public SeqListRef RankPoint; public SeqListRef LoseDrop; public uint MaxTime; public uint RewardTimes; } protected override void ReadLine(XBinaryReader reader) { WeekEnd4v4List.RowData rowData = new WeekEnd4v4List.RowData(); base.Read(reader, ref rowData.ID, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.Index, CVSReader.uintParse); this.columnno = 1; rowData.DropItems.Read(reader, this.m_DataHandler); this.columnno = 2; base.Read(reader, ref rowData.Name, CVSReader.stringParse); this.columnno = 3; base.Read(reader, ref rowData.Rule, CVSReader.stringParse); this.columnno = 4; base.Read(reader, ref rowData.SceneID, CVSReader.uintParse); this.columnno = 5; base.Read(reader, ref rowData.TexturePath, CVSReader.stringParse); this.columnno = 6; base.Read(reader, ref rowData.ReviveSeconds, CVSReader.uintParse); this.columnno = 7; rowData.RankPoint.Read(reader, this.m_DataHandler); this.columnno = 9; rowData.LoseDrop.Read(reader, this.m_DataHandler); this.columnno = 10; base.Read(reader, ref rowData.MaxTime, CVSReader.uintParse); this.columnno = 12; base.Read(reader, ref rowData.RewardTimes, CVSReader.uintParse); this.columnno = 13; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new WeekEnd4v4List.RowData[lineCount]; } else { this.Table = null; } } } }