using System; namespace XUtliPoolLib { public class WorldLevelExpBuff : CVSReader { public WorldLevelExpBuff.RowData[] Table = null; public class RowData { public uint WorldLevel; public SeqRef Level; public double ExpBuff; public double BackExpBuff; public uint BackflowLevel; public SeqRef BackBattleBuff; } protected override void ReadLine(XBinaryReader reader) { WorldLevelExpBuff.RowData rowData = new WorldLevelExpBuff.RowData(); base.Read(reader, ref rowData.WorldLevel, CVSReader.uintParse); this.columnno = 0; rowData.Level.Read(reader, this.m_DataHandler); this.columnno = 1; base.Read(reader, ref rowData.ExpBuff, CVSReader.doubleParse); this.columnno = 2; base.Read(reader, ref rowData.BackExpBuff, CVSReader.doubleParse); this.columnno = 3; base.Read(reader, ref rowData.BackflowLevel, CVSReader.uintParse); this.columnno = 4; rowData.BackBattleBuff.Read(reader, this.m_DataHandler); this.columnno = 5; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new WorldLevelExpBuff.RowData[lineCount]; } else { this.Table = null; } } } }