using System; using UnityEngine; namespace XUtliPoolLib { [Serializable] public class XActorDataClip : XCutSceneClip { [SerializeField] public string Prefab = null; [SerializeField] public string Clip = null; [SerializeField] public float AppearX = 0f; [SerializeField] public float AppearY = 0f; [SerializeField] public float AppearZ = 0f; [SerializeField] public int StatisticsID = 0; [SerializeField] public bool bUsingID = false; [SerializeField] public bool bToCommonPool = false; [SerializeField] public string Tag = null; } }