using System; using System.ComponentModel; using UnityEngine; namespace XUtliPoolLib { [Serializable] public class XCameraPostEffectData { [SerializeField] [DefaultValue(0f)] public float At; [SerializeField] [DefaultValue(0f)] public float End; [SerializeField] public string Effect = null; [SerializeField] public string Shader = null; [SerializeField] [DefaultValue(false)] public bool SolidBlack; [SerializeField] [DefaultValue(0f)] public float Solid_At; [SerializeField] [DefaultValue(0f)] public float Solid_End; } }