using System; using System.ComponentModel; using UnityEngine; namespace XUtliPoolLib { [Serializable] public class XCombinedData : XBaseData { [SerializeField] public string Name = null; [SerializeField] [DefaultValue(0f)] public float At; [SerializeField] [DefaultValue(0f)] public float End; [SerializeField] [DefaultValue(false)] public bool Override_Presentation; } }