using System; using System.Collections.Generic; using UnityEngine; namespace XUtliPoolLib { [Serializable] public class XCutSceneData { [SerializeField] public float TotalFrame = 0f; [SerializeField] public string CameraClip = null; [SerializeField] public string Name = null; [SerializeField] public string Script = null; [SerializeField] public string Scene = null; [SerializeField] public int TypeMask = -1; [SerializeField] public bool OverrideBGM = true; [SerializeField] public bool Mourningborder = true; [SerializeField] public bool AutoEnd = true; [SerializeField] public float Length = 0f; [SerializeField] public float FieldOfView = 45f; [SerializeField] public string Trigger = "ToEffect"; [SerializeField] public bool GeneralShow = false; [SerializeField] public bool GeneralBigGuy = false; [SerializeField] public List Actors = new List(); [SerializeField] public List Player = new List(); [SerializeField] public List Fxs = new List(); [SerializeField] public List Audios = new List(); [SerializeField] public List SubTitle = new List(); [SerializeField] public List Slash = new List(); } }