using System; using UnityEngine; namespace XUtliPoolLib { [Serializable] public class XFxDataClip : XCutSceneClip { [SerializeField] public string Fx = null; [SerializeField] public int BindIdx = 0; [SerializeField] public string Bone = null; [SerializeField] public float Scale = 1f; [SerializeField] public bool Follow = true; [SerializeField] public float Destroy_Delay = 0f; [SerializeField] public float AppearX = 0f; [SerializeField] public float AppearY = 0f; [SerializeField] public float AppearZ = 0f; [SerializeField] public float Face = 0f; } }