using System; using System.Collections.Generic; namespace XUtliPoolLib { public class XGameSirKeyCode { public static List[] SkillMap { get { bool flag = XGameSirKeyCode._skillMap == null; if (flag) { XGameSirKeyCode._skillMap = new List[XGameSirKeyCode.SKILL_SIZE]; XGameSirKeyCode._skillMap[0] = new List { XGameSirKeyCode.BTN_L2 }; XGameSirKeyCode._skillMap[1] = new List { XGameSirKeyCode.BTN_L1 }; XGameSirKeyCode._skillMap[2] = new List { XGameSirKeyCode.BTN_A }; XGameSirKeyCode._skillMap[3] = new List { XGameSirKeyCode.BTN_B }; XGameSirKeyCode._skillMap[4] = new List { XGameSirKeyCode.BTN_X }; XGameSirKeyCode._skillMap[5] = new List { XGameSirKeyCode.BTN_Y }; XGameSirKeyCode._skillMap[6] = new List { XGameSirKeyCode.BTN_L2, XGameSirKeyCode.BTN_A }; XGameSirKeyCode._skillMap[7] = new List { XGameSirKeyCode.BTN_L2, XGameSirKeyCode.BTN_B }; XGameSirKeyCode._skillMap[8] = new List { XGameSirKeyCode.DPAD_LEFT }; XGameSirKeyCode._skillMap[9] = new List { XGameSirKeyCode.DPAD_RIGHT }; } return XGameSirKeyCode._skillMap; } } public static string BTN_A = "A"; public static string BTN_B = "B"; public static string BTN_X = "X"; public static string BTN_Y = "Y"; public static string BTN_L1 = "L1"; public static string BTN_L2 = "L2"; public static string BTN_R1 = "R1"; public static string BTN_R2 = "R2"; public static string AXIS_RTRIGGER = "TRIGGERL"; public static string AXIS_LTRIGGER = "TRIGGERR"; public static string DPAD_UP = "DPAD_UP"; public static string DPAD_DOWN = "DPAD_DOWN"; public static string DPAD_LEFT = "DPAD_LEFT"; public static string DPAD_RIGHT = "DPAD_RIGHT"; public static string AXIS_HAT_X = "HAT_X"; public static string AXIS_HAT_Y = "HAT_Y"; public static string AXIS_X = "L3D_X"; public static string AXIS_Y = "L3D_Y"; public static string BTN_THUMBL = "THUMB_L"; public static string AXIS_Z = "R3D_Z"; public static string AXIS_RZ = "R3D_RZ"; public static string BTN_THUMBR = "THUMB_R"; public static string BTN_SELECT = "SELECT"; public static string BTN_START = "START"; public static int SKILL_SIZE = 10; private static List[] _skillMap; } }