using System; using System.ComponentModel; using UnityEngine; namespace XUtliPoolLib { [Serializable] public class XJAData : XBaseData { [SerializeField] public string Next_Name = null; [SerializeField] public string Name = null; [SerializeField] [DefaultValue(0f)] public float At; [SerializeField] [DefaultValue(0f)] public float End; [SerializeField] [DefaultValue(0f)] public float Point; } }