using System; using UnityEngine; namespace XUtliPoolLib { public class XLocalPRSAsyncData { public Vector3 localPos = Vector3.zero; public Quaternion localRotation = Quaternion.identity; public Vector3 localScale = Vector3.one; public short mask = 0; public void Reset() { this.localPos = Vector3.zero; this.localRotation = Quaternion.identity; this.localScale = Vector3.one; this.mask = 0; CommonObjectPool.Release(this); } } }