using System; using System.ComponentModel; using UnityEngine; namespace XUtliPoolLib { [Serializable] public class XMobUnitData : XBaseData { [SerializeField] [DefaultValue(0f)] public float At; [SerializeField] [DefaultValue(0)] public int TemplateID; [SerializeField] [DefaultValue(false)] public bool LifewithinSkill; [SerializeField] [DefaultValue(0f)] public float Offset_At_X; [SerializeField] [DefaultValue(0f)] public float Offset_At_Y; [SerializeField] [DefaultValue(0f)] public float Offset_At_Z; [SerializeField] [DefaultValue(false)] public bool Shield; } }