using System; using UnityEngine; namespace XUtliPoolLib { [Serializable] public class XPlayerDataClip : XCutSceneClip { [SerializeField] public string Clip1 = null; [SerializeField] public string Clip2 = null; [SerializeField] public string Clip3 = null; [SerializeField] public string Clip4 = null; [SerializeField] public string Clip5 = null; [SerializeField] public string Clip6 = null; [SerializeField] public string Clip7 = null; [SerializeField] public float AppearX = 0f; [SerializeField] public float AppearY = 0f; [SerializeField] public float AppearZ = 0f; } }