From 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 Mon Sep 17 00:00:00 2001
From: chai <chaifix@163.com>
Date: Sat, 11 May 2019 22:54:56 +0800
Subject: *init

---
 .../3rd-party/SDL2/src/power/uikit/SDL_syspower.m  | 113 +++++++++++++++++++++
 1 file changed, 113 insertions(+)
 create mode 100644 source/3rd-party/SDL2/src/power/uikit/SDL_syspower.m

(limited to 'source/3rd-party/SDL2/src/power/uikit/SDL_syspower.m')

diff --git a/source/3rd-party/SDL2/src/power/uikit/SDL_syspower.m b/source/3rd-party/SDL2/src/power/uikit/SDL_syspower.m
new file mode 100644
index 0000000..cb8a252
--- /dev/null
+++ b/source/3rd-party/SDL2/src/power/uikit/SDL_syspower.m
@@ -0,0 +1,113 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_POWER_DISABLED
+#if SDL_POWER_UIKIT
+
+#import <UIKit/UIKit.h>
+
+#include "SDL_power.h"
+#include "SDL_timer.h"
+#include "SDL_assert.h"
+#include "SDL_syspower.h"
+
+#if !TARGET_OS_TV
+/* turn off the battery monitor if it's been more than X ms since last check. */
+static const int BATTERY_MONITORING_TIMEOUT = 3000;
+static Uint32 SDL_UIKitLastPowerInfoQuery = 0;
+
+void
+SDL_UIKit_UpdateBatteryMonitoring(void)
+{
+    if (SDL_UIKitLastPowerInfoQuery) {
+        if (SDL_TICKS_PASSED(SDL_GetTicks(), SDL_UIKitLastPowerInfoQuery + BATTERY_MONITORING_TIMEOUT)) {
+            UIDevice *uidev = [UIDevice currentDevice];
+            SDL_assert([uidev isBatteryMonitoringEnabled] == YES);
+            [uidev setBatteryMonitoringEnabled:NO];
+            SDL_UIKitLastPowerInfoQuery = 0;
+        }
+    }
+}
+#else
+void
+SDL_UIKit_UpdateBatteryMonitoring(void)
+{
+    /* Do nothing. */
+}
+#endif /* !TARGET_OS_TV */
+
+SDL_bool
+SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent)
+{
+#if TARGET_OS_TV
+    *state = SDL_POWERSTATE_NO_BATTERY;
+    *seconds = -1;
+    *percent = -1;
+#else /* TARGET_OS_TV */
+    @autoreleasepool {
+        UIDevice *uidev = [UIDevice currentDevice];
+
+        if (!SDL_UIKitLastPowerInfoQuery) {
+            SDL_assert(uidev.isBatteryMonitoringEnabled == NO);
+            uidev.batteryMonitoringEnabled = YES;
+        }
+
+        /* UIKit_GL_SwapWindow() (etc) will check this and disable the battery
+         *  monitoring if the app hasn't queried it in the last X seconds.
+         *  Apparently monitoring the battery burns battery life.  :)
+         *  Apple's docs say not to monitor the battery unless you need it.
+         */
+        SDL_UIKitLastPowerInfoQuery = SDL_GetTicks();
+
+        *seconds = -1;   /* no API to estimate this in UIKit. */
+
+        switch (uidev.batteryState) {
+        case UIDeviceBatteryStateCharging:
+            *state = SDL_POWERSTATE_CHARGING;
+            break;
+
+        case UIDeviceBatteryStateFull:
+            *state = SDL_POWERSTATE_CHARGED;
+            break;
+
+        case UIDeviceBatteryStateUnplugged:
+            *state = SDL_POWERSTATE_ON_BATTERY;
+            break;
+
+        case UIDeviceBatteryStateUnknown:
+        default:
+            *state = SDL_POWERSTATE_UNKNOWN;
+            break;
+        }
+
+        const float level = uidev.batteryLevel;
+        *percent = ( (level < 0.0f) ? -1 : ((int) ((level * 100) + 0.5f)) );
+    }
+#endif /* TARGET_OS_TV */
+
+    return SDL_TRUE; /* always the definitive answer on iOS. */
+}
+
+#endif /* SDL_POWER_UIKIT */
+#endif /* SDL_POWER_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
-- 
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