From 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 Mon Sep 17 00:00:00 2001
From: chai <chaifix@163.com>
Date: Sat, 11 May 2019 22:54:56 +0800
Subject: *init

---
 .../SDL2/src/video/windows/SDL_windowsmouse.c      | 320 +++++++++++++++++++++
 1 file changed, 320 insertions(+)
 create mode 100644 source/3rd-party/SDL2/src/video/windows/SDL_windowsmouse.c

(limited to 'source/3rd-party/SDL2/src/video/windows/SDL_windowsmouse.c')

diff --git a/source/3rd-party/SDL2/src/video/windows/SDL_windowsmouse.c b/source/3rd-party/SDL2/src/video/windows/SDL_windowsmouse.c
new file mode 100644
index 0000000..eff3160
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/windows/SDL_windowsmouse.c
@@ -0,0 +1,320 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_WINDOWS
+
+#include "SDL_assert.h"
+#include "SDL_windowsvideo.h"
+
+#include "../../events/SDL_mouse_c.h"
+
+
+HCURSOR SDL_cursor = NULL;
+
+static int rawInputEnableCount = 0;
+
+static int 
+ToggleRawInput(SDL_bool enabled)
+{
+    RAWINPUTDEVICE rawMouse = { 0x01, 0x02, 0, NULL }; /* Mouse: UsagePage = 1, Usage = 2 */
+
+    if (enabled) {
+        rawInputEnableCount++;
+        if (rawInputEnableCount > 1) {
+            return 0;  /* already done. */
+        }
+    } else {
+        if (rawInputEnableCount == 0) {
+            return 0;  /* already done. */
+        }
+        rawInputEnableCount--;
+        if (rawInputEnableCount > 0) {
+            return 0;  /* not time to disable yet */
+        }
+    }
+
+    if (!enabled) {
+        rawMouse.dwFlags |= RIDEV_REMOVE;
+    }
+
+    /* (Un)register raw input for mice */
+    if (RegisterRawInputDevices(&rawMouse, 1, sizeof(RAWINPUTDEVICE)) == FALSE) {
+
+        /* Only return an error when registering. If we unregister and fail,
+           then it's probably that we unregistered twice. That's OK. */
+        if (enabled) {
+            return SDL_Unsupported();
+        }
+    }
+    return 0;
+}
+
+
+static SDL_Cursor *
+WIN_CreateDefaultCursor()
+{
+    SDL_Cursor *cursor;
+
+    cursor = SDL_calloc(1, sizeof(*cursor));
+    if (cursor) {
+        cursor->driverdata = LoadCursor(NULL, IDC_ARROW);
+    } else {
+        SDL_OutOfMemory();
+    }
+
+    return cursor;
+}
+
+static SDL_Cursor *
+WIN_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
+{
+    /* msdn says cursor mask has to be padded out to word alignment. Not sure
+        if that means machine word or WORD, but this handles either case. */
+    const size_t pad = (sizeof (size_t) * 8);  /* 32 or 64, or whatever. */
+    SDL_Cursor *cursor;
+    HICON hicon;
+    HDC hdc;
+    BITMAPV4HEADER bmh;
+    LPVOID pixels;
+    LPVOID maskbits;
+    size_t maskbitslen;
+    ICONINFO ii;
+
+    SDL_zero(bmh);
+    bmh.bV4Size = sizeof(bmh);
+    bmh.bV4Width = surface->w;
+    bmh.bV4Height = -surface->h; /* Invert the image */
+    bmh.bV4Planes = 1;
+    bmh.bV4BitCount = 32;
+    bmh.bV4V4Compression = BI_BITFIELDS;
+    bmh.bV4AlphaMask = 0xFF000000;
+    bmh.bV4RedMask   = 0x00FF0000;
+    bmh.bV4GreenMask = 0x0000FF00;
+    bmh.bV4BlueMask  = 0x000000FF;
+
+    maskbitslen = ((surface->w + (pad - (surface->w % pad))) / 8) * surface->h;
+    maskbits = SDL_stack_alloc(Uint8,maskbitslen);
+    if (maskbits == NULL) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    /* AND the cursor against full bits: no change. We already have alpha. */
+    SDL_memset(maskbits, 0xFF, maskbitslen);
+
+    hdc = GetDC(NULL);
+    SDL_zero(ii);
+    ii.fIcon = FALSE;
+    ii.xHotspot = (DWORD)hot_x;
+    ii.yHotspot = (DWORD)hot_y;
+    ii.hbmColor = CreateDIBSection(hdc, (BITMAPINFO*)&bmh, DIB_RGB_COLORS, &pixels, NULL, 0);
+    ii.hbmMask = CreateBitmap(surface->w, surface->h, 1, 1, maskbits);
+    ReleaseDC(NULL, hdc);
+    SDL_stack_free(maskbits);
+
+    SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
+    SDL_assert(surface->pitch == surface->w * 4);
+    SDL_memcpy(pixels, surface->pixels, surface->h * surface->pitch);
+
+    hicon = CreateIconIndirect(&ii);
+
+    DeleteObject(ii.hbmColor);
+    DeleteObject(ii.hbmMask);
+
+    if (!hicon) {
+        WIN_SetError("CreateIconIndirect()");
+        return NULL;
+    }
+
+    cursor = SDL_calloc(1, sizeof(*cursor));
+    if (cursor) {
+        cursor->driverdata = hicon;
+    } else {
+        DestroyIcon(hicon);
+        SDL_OutOfMemory();
+    }
+
+    return cursor;
+}
+
+static SDL_Cursor *
+WIN_CreateSystemCursor(SDL_SystemCursor id)
+{
+    SDL_Cursor *cursor;
+    LPCTSTR name;
+
+    switch(id)
+    {
+    default:
+        SDL_assert(0);
+        return NULL;
+    case SDL_SYSTEM_CURSOR_ARROW:     name = IDC_ARROW; break;
+    case SDL_SYSTEM_CURSOR_IBEAM:     name = IDC_IBEAM; break;
+    case SDL_SYSTEM_CURSOR_WAIT:      name = IDC_WAIT; break;
+    case SDL_SYSTEM_CURSOR_CROSSHAIR: name = IDC_CROSS; break;
+    case SDL_SYSTEM_CURSOR_WAITARROW: name = IDC_WAIT; break;
+    case SDL_SYSTEM_CURSOR_SIZENWSE:  name = IDC_SIZENWSE; break;
+    case SDL_SYSTEM_CURSOR_SIZENESW:  name = IDC_SIZENESW; break;
+    case SDL_SYSTEM_CURSOR_SIZEWE:    name = IDC_SIZEWE; break;
+    case SDL_SYSTEM_CURSOR_SIZENS:    name = IDC_SIZENS; break;
+    case SDL_SYSTEM_CURSOR_SIZEALL:   name = IDC_SIZEALL; break;
+    case SDL_SYSTEM_CURSOR_NO:        name = IDC_NO; break;
+    case SDL_SYSTEM_CURSOR_HAND:      name = IDC_HAND; break;
+    }
+
+    cursor = SDL_calloc(1, sizeof(*cursor));
+    if (cursor) {
+        HICON hicon;
+
+        hicon = LoadCursor(NULL, name);
+
+        cursor->driverdata = hicon;
+    } else {
+        SDL_OutOfMemory();
+    }
+
+    return cursor;
+}
+
+static void
+WIN_FreeCursor(SDL_Cursor * cursor)
+{
+    HICON hicon = (HICON)cursor->driverdata;
+
+    DestroyIcon(hicon);
+    SDL_free(cursor);
+}
+
+static int
+WIN_ShowCursor(SDL_Cursor * cursor)
+{
+    if (cursor) {
+        SDL_cursor = (HCURSOR)cursor->driverdata;
+    } else {
+        SDL_cursor = NULL;
+    }
+    if (SDL_GetMouseFocus() != NULL) {
+        SetCursor(SDL_cursor);
+    }
+    return 0;
+}
+
+static void
+WIN_WarpMouse(SDL_Window * window, int x, int y)
+{
+    SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
+    HWND hwnd = data->hwnd;
+    POINT pt;
+
+    /* Don't warp the mouse while we're doing a modal interaction */
+    if (data->in_title_click || data->focus_click_pending) {
+        return;
+    }
+
+    pt.x = x;
+    pt.y = y;
+    ClientToScreen(hwnd, &pt);
+    SetCursorPos(pt.x, pt.y);
+}
+
+static int
+WIN_WarpMouseGlobal(int x, int y)
+{
+    POINT pt;
+
+    pt.x = x;
+    pt.y = y;
+    SetCursorPos(pt.x, pt.y);
+    return 0;
+}
+
+static int
+WIN_SetRelativeMouseMode(SDL_bool enabled)
+{
+    return ToggleRawInput(enabled);
+}
+
+static int
+WIN_CaptureMouse(SDL_Window *window)
+{
+    if (!window) {
+        SDL_Window *focusWin = SDL_GetKeyboardFocus();
+        if (focusWin) {
+            WIN_OnWindowEnter(SDL_GetVideoDevice(), focusWin);  /* make sure WM_MOUSELEAVE messages are (re)enabled. */
+        }
+    }
+
+    /* While we were thinking of SetCapture() when designing this API in SDL,
+       we didn't count on the fact that SetCapture() only tracks while the
+       left mouse button is held down! Instead, we listen for raw mouse input
+       and manually query the mouse when it leaves the window. :/ */
+    return ToggleRawInput(window != NULL);
+}
+
+static Uint32
+WIN_GetGlobalMouseState(int *x, int *y)
+{
+    Uint32 retval = 0;
+    POINT pt = { 0, 0 };
+    GetCursorPos(&pt);
+    *x = (int) pt.x;
+    *y = (int) pt.y;
+
+    retval |= GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_BUTTON_LMASK : 0;
+    retval |= GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_BUTTON_RMASK : 0;
+    retval |= GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_BUTTON_MMASK : 0;
+    retval |= GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_BUTTON_X1MASK : 0;
+    retval |= GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_BUTTON_X2MASK : 0;
+
+    return retval;
+}
+
+void
+WIN_InitMouse(_THIS)
+{
+    SDL_Mouse *mouse = SDL_GetMouse();
+
+    mouse->CreateCursor = WIN_CreateCursor;
+    mouse->CreateSystemCursor = WIN_CreateSystemCursor;
+    mouse->ShowCursor = WIN_ShowCursor;
+    mouse->FreeCursor = WIN_FreeCursor;
+    mouse->WarpMouse = WIN_WarpMouse;
+    mouse->WarpMouseGlobal = WIN_WarpMouseGlobal;
+    mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode;
+    mouse->CaptureMouse = WIN_CaptureMouse;
+    mouse->GetGlobalMouseState = WIN_GetGlobalMouseState;
+
+    SDL_SetDefaultCursor(WIN_CreateDefaultCursor());
+}
+
+void
+WIN_QuitMouse(_THIS)
+{
+    if (rawInputEnableCount) {  /* force RAWINPUT off here. */
+        rawInputEnableCount = 1;
+        ToggleRawInput(SDL_FALSE);
+    }
+}
+
+#endif /* SDL_VIDEO_DRIVER_WINDOWS */
+
+/* vi: set ts=4 sw=4 expandtab: */
-- 
cgit v1.1-26-g67d0