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Diffstat (limited to 'Assets/ProFlares/OculusRift_ReadMe.txt')
-rw-r--r-- | Assets/ProFlares/OculusRift_ReadMe.txt | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/Assets/ProFlares/OculusRift_ReadMe.txt b/Assets/ProFlares/OculusRift_ReadMe.txt deleted file mode 100644 index f23f403..0000000 --- a/Assets/ProFlares/OculusRift_ReadMe.txt +++ /dev/null @@ -1,25 +0,0 @@ - -This version of ProFlares was tested with - OVR V0.5.0.1 - - -To add Oculus Rift Support to ProFlares. - -1 - Import the latest Oculus Rift SDK to your project. - -2 - Then Unzip the OculusRift.zip, This will add an extra option to your ProFlares Menu. - -3 - To use, select your OVRCameraRig then use option. : 'Window->ProFlares->Create VR Setup On Selected OVR Camera' - - This will add a ProFlares VR setup, on the LeftEyeAnchor. - -4 - Connect a ProFlareAtlas to the created ProFlareBatch. - - This is the basic setup complete, you can now add flares to your scene. - - -VR Flare Depth - -This is a new setting on a ProFlareBatch that is setup in VR mode. It used to control the depth of that is added to a flare. Zero is completely flat, 0.2 is Default. Any higher than 0.5 may cause to much depth and cause eye strain. - -NOTE - If modifying this value make sure that both the left and right ProFlareBatch have the same Value! - -NOTE - If using OVRPlayerController take note that the collider attached to the OVRPlayerController can occlude flares, use the layer mask feature to mask the OVRPlayerController collider. |