From 0f9d1967ca4358d01a9720ead0c8841d68f6638b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Apr 2021 15:59:35 +0800 Subject: *debug --- Assets/LensFlare/FlareBatch.cs | 2 ++ Assets/LensFlare/FlareSource.cs | 6 +----- 2 files changed, 3 insertions(+), 5 deletions(-) (limited to 'Assets') diff --git a/Assets/LensFlare/FlareBatch.cs b/Assets/LensFlare/FlareBatch.cs index b8c8e4f..f25dc0e 100644 --- a/Assets/LensFlare/FlareBatch.cs +++ b/Assets/LensFlare/FlareBatch.cs @@ -92,6 +92,8 @@ public class FlareBatch : MonoBehaviour void UpdateGeometry(FlareSource source) { Vector3 viewportPos = source.ViewportPosition; + if (viewportPos.z < 0) // 光在背后 + return; Vector2 center = source.Center; // 光晕“中心”,后续这个值可以变 Vector2 flareSpacePos = ViewportToFlareSpace(viewportPos); // 光源在flare space的坐标 Vector2 flareVec = flareSpacePos - center; diff --git a/Assets/LensFlare/FlareSource.cs b/Assets/LensFlare/FlareSource.cs index 2e88ba5..d313080 100644 --- a/Assets/LensFlare/FlareSource.cs +++ b/Assets/LensFlare/FlareSource.cs @@ -143,6 +143,7 @@ public class FlareSource : MonoBehaviour IsVisible = true; IsHitLast = false; } + Debug.DrawLine(transform.position, m_GameCamera.transform.position, IsHitLast ? Color.red : Color.white); } // 获取flare space下的初始大小,用来构建mesh @@ -160,11 +161,6 @@ public class FlareSource : MonoBehaviour return size; } - private void OnDrawGizmos() - { - Gizmos.DrawLine(transform.position, m_GameCamera.transform.position); - } - public float GetScaleCurveValue(float fac) { return ScaleCurve.Evaluate(fac); -- cgit v1.1-26-g67d0