From 45cbcec16c038def8dcfd8e98083b548042f645d Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Apr 2021 13:56:53 +0800 Subject: *settings --- Assets/LensFlare/Flare Atlas.asset | 2 +- Assets/LensFlare/FlareBatch.cs | 14 +- Assets/LensFlare/FlareSource.cs | 22 +- Assets/LensFlare/LensFlare.unity | 452 +++++++++++++++++++++++++++++++++---- 4 files changed, 446 insertions(+), 44 deletions(-) (limited to 'Assets') diff --git a/Assets/LensFlare/Flare Atlas.asset b/Assets/LensFlare/Flare Atlas.asset index c151cb1..91baffd 100644 --- a/Assets/LensFlare/Flare Atlas.asset +++ b/Assets/LensFlare/Flare Atlas.asset @@ -23,7 +23,7 @@ MonoBehaviour: - Atlas: {fileID: 11400000} ScaleOffset: {x: 0.24316406, y: 0.2397461, z: 0, w: 0.13623047} - Atlas: {fileID: 11400000} - ScaleOffset: {x: 0.12011719, y: 0.123535156, z: 0, w: 0} + ScaleOffset: {x: 0.12646484, y: 0.123535156, z: 0, w: 0} - Atlas: {fileID: 11400000} ScaleOffset: {x: 0.11669922, y: 0.123535156, z: 0.13623047, w: 0} - Atlas: {fileID: 11400000} diff --git a/Assets/LensFlare/FlareBatch.cs b/Assets/LensFlare/FlareBatch.cs index 709183f..41c7991 100644 --- a/Assets/LensFlare/FlareBatch.cs +++ b/Assets/LensFlare/FlareBatch.cs @@ -96,13 +96,18 @@ public class FlareBatch : MonoBehaviour Vector2 flareSpacePos = ViewportToFlareSpace(viewportPos); // 光源在flare space的坐标 Vector2 flareVec = flareSpacePos - center; float angle = Mathf.Atan2(flareSpacePos.y, flareSpacePos.x) * Mathf.Rad2Deg; + float fac = 1; + if (source.SpreadMaxminum != 0) + fac = Mathf.Clamp(flareVec.magnitude / source.SpreadMaxminum, 0, 1); // 扩散比例 List meshes = new List(); - for (int i = 0; i < source.Flares.Count - 1; ++i) + for (int i = 0; i < source.Flares.Count; ++i) { Flare flare = source.Flares[i]; if (!flare.IsActive) continue; Vector2 size = source.GetFlareSize(flare); + float sclae = Mathf.Lerp(flare.MinScale, flare.MaxScale, source.GetScaleCurveValue(fac)); + float alpha = Mathf.Lerp(1, 0, source.GetAlphaCurveValue(fac)); Vector2 halfSize = size / 2; Vertexhelper vh = new Vertexhelper(); vh.vertices = new Vector3[] @@ -113,15 +118,18 @@ public class FlareBatch : MonoBehaviour Vec3(halfSize.x, -halfSize.y, -i*0.01f), }; Color col = flare.Color; - vh.color = new Color[] { col, col, col, col }; + col.a *= alpha; + vh.color = new Color[] { col, col, col, col }; Vector2 pos = flareSpacePos - flare.DistanceAspect * flareVec * source.SpreadAmount; Vector3 _pos = new Vector3(pos.x, pos.y, 0); for (int j = 0; j < vh.vertices.Length; ++j) { + vh.vertices[j] *= sclae; vh.vertices[j] = Quaternion.Euler(0, 0, flare.Rotation) * vh.vertices[j]; - vh.vertices[j] = Quaternion.Euler(0, 0, angle) * vh.vertices[j]; + if(flare.RotateWith) + vh.vertices[j] = Quaternion.Euler(0, 0, angle) * vh.vertices[j]; vh.vertices[j] += _pos; } vh.uv = new Vector2[] diff --git a/Assets/LensFlare/FlareSource.cs b/Assets/LensFlare/FlareSource.cs index 2466b52..68cc7f1 100644 --- a/Assets/LensFlare/FlareSource.cs +++ b/Assets/LensFlare/FlareSource.cs @@ -6,14 +6,16 @@ using UnityEngine; [Serializable] public class Flare { + public string Comment = ""; public bool IsActive = true; public FlareAtlas Atlas; // flare atlas public int Index; // flare texture - public float MaxSize; // 最大,单位unit - public float MinSize = 0; // 最小,单位unit + public float MaxScale = 1f; // 最大,单位unit + public float MinScale = 1f; // 最小,单位unit public Color Color; // 颜色 [Range(0, 360)] public float Rotation; // 初始的旋转值,即正对着阳光时的姿势 + public bool RotateWith; // 随着视角变化,是否跟随转动 public bool OverridePixelPerUnit; // public float PixelPerUnit; @@ -50,8 +52,14 @@ public class FlareSource : MonoBehaviour public float PixelPerUnit = 100; // 用来控制缩放,在flare space生成网格的大小依据 public AnimationCurve FadeInCurve; // 淡入的alpha曲线 public AnimationCurve FadeOutCurve; // 淡出的alpha曲线 + public AnimationCurve ScaleCurve; + public AnimationCurve AlphaCurve; [Range(0.1f, 5)] public float SpreadAmount = 5; // 总长度/光源到光晕中心的长度,用来求得总长度 + public float SpreadMaxminum = 5; // 最大扩散长度,单位Unit + + [TextArea(1, 10)] + public string Comment; public List Flares; private Vector3 m_ViewportPosition; @@ -113,5 +121,15 @@ public class FlareSource : MonoBehaviour { Gizmos.DrawLine(transform.position, m_GameCamera.transform.position); } + + public float GetScaleCurveValue(float fac) + { + return ScaleCurve.Evaluate(fac); + } + + public float GetAlphaCurveValue(float fac) + { + return AlphaCurve.Evaluate(fac); + } } diff --git a/Assets/LensFlare/LensFlare.unity b/Assets/LensFlare/LensFlare.unity index c693dd4..667511d 100644 --- a/Assets/LensFlare/LensFlare.unity +++ b/Assets/LensFlare/LensFlare.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.17864408, g: 0.22368589, b: 0.30562705, a: 1} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -199,7 +199,6 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 - m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &378154551 @@ -307,7 +306,7 @@ GameObject: - component: {fileID: 986942386} - component: {fileID: 986942385} m_Layer: 0 - m_Name: Cube + m_Name: Sphere m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -336,7 +335,7 @@ BoxCollider: m_GameObject: {fileID: 986942383} m_Material: {fileID: 0} m_IsTrigger: 0 - m_Enabled: 1 + m_Enabled: 0 serializedVersion: 2 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} @@ -388,7 +387,7 @@ MeshFilter: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 986942383} - m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} + m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1096093578 GameObject: m_ObjectHideFlags: 0 @@ -434,7 +433,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_GameCamera: {fileID: 2134045979} m_FlareCamera: {fileID: 1380528559} - PixelPerUnit: 500 + PixelPerUnit: 600 FadeInCurve: serializedVersion: 2 m_Curve: @@ -483,48 +482,427 @@ MonoBehaviour: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 + ScaleCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 1 + outSlope: 1 + tangentMode: 34 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 1 + outSlope: 1 + tangentMode: 34 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + AlphaCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 2.7580054 + outSlope: 2.7580054 + tangentMode: 34 + weightedMode: 0 + inWeight: 0 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.28326333 + value: 0.7812418 + inSlope: 1.5316098 + outSlope: 1.5316098 + tangentMode: 34 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0.30521423 + outSlope: 0.30521423 + tangentMode: 34 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 SpreadAmount: 5 + SpreadMaxminum: 5 + Comment: "0-9 \u5149\u6E90\n10-29 \u5C0F\u6591\u70B9\n25-30 \u5927\u6591\u70B9\n30-31\u6700\u8FDC\u5904\u7684\u5149\u8292" Flares: - 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m_AllowXRRendering: 1 m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 @@ -1156,7 +1533,6 @@ MonoBehaviour: m_StopNaN: 0 m_Dithering: 0 m_ClearDepth: 1 - m_AllowXRRendering: 1 m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 -- cgit v1.1-26-g67d0