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a/Assets/ProFlares/DemoScripts/RotateTransform.cs.meta b/Assets/ProFlares/DemoScripts/RotateTransform.cs.meta deleted file mode 100644 index c16fdb5..0000000 --- a/Assets/ProFlares/DemoScripts/RotateTransform.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1d89303dd8d2742a8aef9c0ad9d88e57 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/DemoScripts/SpinInput.cs b/Assets/ProFlares/DemoScripts/SpinInput.cs deleted file mode 100644 index 195917f..0000000 --- a/Assets/ProFlares/DemoScripts/SpinInput.cs +++ /dev/null @@ -1,129 +0,0 @@ -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - - -/// -/// SpinInput.cs -/// Rotates a transform based on click dragging. Works on ether X or Y Axis. Y Axis can be limited. -/// - -using UnityEngine; -using System.Collections; - -namespace ProFlares { -public class SpinInput : MonoBehaviour { - - private Transform thisTransform; - - float xVerlo; - - float targetVerloX; - float lastX; - float currentX; - - float offsetX; - - float finalVeloX; - - float tempVeloX; - - float YVerlo; - - float targetVerloY; - float lastY; - float currentY; - - float offsetY; - - float finalVeloY; - - float tempVeloY; - - public int cropDist = 180; - - public float ResponseTime = 0.2f; - - public bool touchMode = true; - void Start () { - thisTransform = transform; - } - - public bool X; - - public bool Y; - - - void LateUpdate () { - - - if(X){ - - if(Input.GetMouseButtonDown(0)){ - // print("MouseDown"); - lastX = 0; - currentX = 0; - offsetX = Input.mousePosition.x; - } - - - if(Input.GetMouseButton(0)){ - - lastX = currentX; - currentX = Input.mousePosition.x-offsetX; - - targetVerloX = (currentX-lastX)*2; - - if((currentX-lastX > 1)||(currentX-lastX < -1)){ - - } - targetVerloX = targetVerloX*3.5f; - - }else{ - - targetVerloX = targetVerloX*0.95f; - } - finalVeloX = Mathf.Lerp(finalVeloX,targetVerloX,20*Time.deltaTime); - - thisTransform.Rotate(0,finalVeloX*Time.deltaTime,0); - } - - - - if(Y){ - if(Input.GetMouseButtonDown(0)){ - // print("MouseDown"); - lastY = 0; - currentY = 0; - offsetY = Input.mousePosition.y; - } - - if(Input.GetMouseButton(0)){ - - lastY = currentY; - currentY = Input.mousePosition.y-offsetY; - - targetVerloY = (currentY-lastY)*-2; - targetVerloY = targetVerloY*1.5f; - - }else{ - - targetVerloY = targetVerloY*0.95f; - } - - - finalVeloY = Mathf.Lerp(finalVeloY,targetVerloY,20*Time.deltaTime); - - - thisTransform.Rotate(finalVeloY*Time.deltaTime,0,0); - - - Quaternion newrotation = thisTransform.rotation; - - newrotation.x = Mathf.Clamp(newrotation.x,-0.1f,0.3f); - - thisTransform.rotation = newrotation; - - } - - } - } -} \ No newline at end of file diff --git a/Assets/ProFlares/DemoScripts/SpinInput.cs.meta b/Assets/ProFlares/DemoScripts/SpinInput.cs.meta deleted file mode 100644 index 682d0ba..0000000 --- a/Assets/ProFlares/DemoScripts/SpinInput.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1a921a8497aac47309e350980e0a7cf1 -MonoImporter: - 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public float x; - public float y; - public float z; - - public void SetFromTransform(Transform t) - { - pitch = t.eulerAngles.x; - yaw = t.eulerAngles.y; - roll = t.eulerAngles.z; - x = t.position.x; - y = t.position.y; - z = t.position.z; - } - - public void Translate(Vector3 translation) - { - Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation; - - x += rotatedTranslation.x; - y += rotatedTranslation.y; - z += rotatedTranslation.z; - } - - public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct) - { - yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct); - pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct); - roll = Mathf.Lerp(roll, target.roll, rotationLerpPct); - - x = Mathf.Lerp(x, target.x, positionLerpPct); - y = Mathf.Lerp(y, target.y, positionLerpPct); - z = Mathf.Lerp(z, target.z, positionLerpPct); - } - - public void UpdateTransform(Transform t) - { - t.eulerAngles = new Vector3(pitch, yaw, roll); - t.position = new Vector3(x, y, z); - } - } - - CameraState m_TargetCameraState = new CameraState(); - CameraState m_InterpolatingCameraState = new CameraState(); - - [Header("Movement Settings")] - [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")] - public float boost = 3.5f; - - [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)] - public float positionLerpTime = 0.2f; - - [Header("Rotation Settings")] - [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] - public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); - - [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)] - public float rotationLerpTime = 0.01f; - - [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")] - public bool invertY = false; - - void OnEnable() - { - m_TargetCameraState.SetFromTransform(transform); - m_InterpolatingCameraState.SetFromTransform(transform); - } - - Vector3 GetInputTranslationDirection() - { - Vector3 direction = new Vector3(); - if (Input.GetKey(KeyCode.W)) - { - direction += Vector3.forward; - } - if (Input.GetKey(KeyCode.S)) - { - direction += Vector3.back; - } - if (Input.GetKey(KeyCode.A)) - { - direction += Vector3.left; - } - if (Input.GetKey(KeyCode.D)) - { - direction += Vector3.right; - } - if (Input.GetKey(KeyCode.Q)) - { - direction += Vector3.down; - } - if (Input.GetKey(KeyCode.E)) - { - direction += Vector3.up; - } - return direction; - } - - void Update() - { - Vector3 translation = Vector3.zero; - -#if ENABLE_LEGACY_INPUT_MANAGER - - // Exit Sample - if (Input.GetKey(KeyCode.Escape)) - { - Application.Quit(); - #if UNITY_EDITOR - UnityEditor.EditorApplication.isPlaying = false; - #endif - } - // Hide and lock cursor when right mouse button pressed - if (Input.GetMouseButtonDown(1)) - { - Cursor.lockState = CursorLockMode.Locked; - } - - // Unlock and show cursor when right mouse button released - if (Input.GetMouseButtonUp(1)) - { - Cursor.visible = true; - Cursor.lockState = CursorLockMode.None; - } - - // Rotation - if (Input.GetMouseButton(1)) - { - var mouseMovement = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y") * (invertY ? 1 : -1)); - - var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude); - - m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor; - m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor; - } - - // Translation - translation = GetInputTranslationDirection() * Time.deltaTime; - - // Speed up movement when shift key held - if (Input.GetKey(KeyCode.LeftShift)) - { - translation *= 10.0f; - } - - // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel) - boost += Input.mouseScrollDelta.y * 0.2f; - translation *= Mathf.Pow(2.0f, boost); - -#elif USE_INPUT_SYSTEM - // TODO: make the new input system work -#endif - - m_TargetCameraState.Translate(translation); - 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{ - LoadLayout(); - readme.loadedLayout = true; - } - } - } - - static void LoadLayout() - { - var assembly = typeof(EditorApplication).Assembly; - var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); - var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); - method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false}); - } - - [MenuItem("Tutorial/Show Tutorial Instructions")] - static Readme SelectReadme() - { - var ids = AssetDatabase.FindAssets("Readme t:Readme"); - if (ids.Length == 1) - { - var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); - - Selection.objects = new UnityEngine.Object[]{readmeObject}; - - return (Readme)readmeObject; - } - else - { - Debug.Log("Couldn't find a readme"); - return null; - } - } - - protected override void OnHeaderGUI() - { - var readme = (Readme)target; - Init(); - - var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f); - - GUILayout.BeginHorizontal("In BigTitle"); - { - GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); - GUILayout.Label(readme.title, TitleStyle); - } - GUILayout.EndHorizontal(); - } - - public override void OnInspectorGUI() - { - var readme = (Readme)target; - Init(); - - foreach (var section in readme.sections) - { - if (!string.IsNullOrEmpty(section.heading)) - { - GUILayout.Label(section.heading, HeadingStyle); - } - if (!string.IsNullOrEmpty(section.text)) - { - GUILayout.Label(section.text, BodyStyle); - } - if (!string.IsNullOrEmpty(section.linkText)) - { - if (LinkLabel(new GUIContent(section.linkText))) - { - Application.OpenURL(section.url); - } - } - GUILayout.Space(kSpace); - } - } - - - bool m_Initialized; - - GUIStyle LinkStyle { get { return m_LinkStyle; } } - [SerializeField] GUIStyle m_LinkStyle; - - GUIStyle TitleStyle { get { return m_TitleStyle; } } - [SerializeField] GUIStyle m_TitleStyle; - - GUIStyle HeadingStyle { get { return m_HeadingStyle; } } - [SerializeField] GUIStyle m_HeadingStyle; - - GUIStyle BodyStyle { get { return m_BodyStyle; } } - [SerializeField] GUIStyle m_BodyStyle; - - void Init() - { - if (m_Initialized) - return; - m_BodyStyle = new GUIStyle(EditorStyles.label); - m_BodyStyle.wordWrap = true; - m_BodyStyle.fontSize = 14; - - m_TitleStyle = new GUIStyle(m_BodyStyle); - m_TitleStyle.fontSize = 26; - - m_HeadingStyle = new GUIStyle(m_BodyStyle); - m_HeadingStyle.fontSize = 18 ; - - m_LinkStyle = new GUIStyle(m_BodyStyle); - m_LinkStyle.wordWrap = false; - // Match selection color which works nicely for both light and dark skins - m_LinkStyle.normal.textColor = new Color (0x00/255f, 0x78/255f, 0xDA/255f, 1f); - m_LinkStyle.stretchWidth = false; - - m_Initialized = true; - } - - bool LinkLabel (GUIContent label, params GUILayoutOption[] options) - { - var position = GUILayoutUtility.GetRect(label, LinkStyle, options); - - Handles.BeginGUI (); - Handles.color = LinkStyle.normal.textColor; - Handles.DrawLine (new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax)); - Handles.color = Color.white; - Handles.EndGUI (); - - EditorGUIUtility.AddCursorRect (position, MouseCursor.Link); - - return GUI.Button (position, label, LinkStyle); - } -} - diff --git a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta deleted file mode 100644 index 5e2c66a..0000000 --- a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 476cc7d7cd9874016adc216baab94a0a -timeCreated: 1484146680 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TutorialInfo/Scripts/Readme.cs b/Assets/TutorialInfo/Scripts/Readme.cs deleted file mode 100644 index f17c0cb..0000000 --- a/Assets/TutorialInfo/Scripts/Readme.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System; -using UnityEngine; - -public class Readme : ScriptableObject { - 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