/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com using UnityEngine; using System.Collections; namespace ProFlares { public class AddForceToTarget : MonoBehaviour { public Transform target; public float force; public ForceMode mode; void FixedUpdate () { float dist = (Vector3.Distance(transform.position,target.position)*0.01f); Vector3 dir = target.position-transform.position; #if UNITY_5_0 GetComponent().AddForce(dir*(force*dist),mode); #else GetComponent().AddForce(dir*(force*dist),mode); #endif } } }