/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com using UnityEngine; using System.Collections; public class RotateTransform : MonoBehaviour { Transform thisTransform; public Vector3 Speed = new Vector3(0,20f,0); void Start () { thisTransform = transform; } void Update () { Quaternion offset = Quaternion.Euler(Speed * Time.deltaTime); thisTransform.localRotation = thisTransform.localRotation*offset; } }