/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com /// /// ProFlareBatchInspector.cs /// Custom inspector for the ProFlareBatch /// using UnityEngine; using UnityEditor; using System.Collections; [CustomEditor(typeof(ProFlareBatch))] public class ProFlareBatchInspector : Editor { ProFlareBatch _ProFlareBatch; // Use this for initialization bool Updated; string occluded = "Occluded"; public override void OnInspectorGUI () { GUIStyle title = FlareEditorHelper.TitleStyle(); FlareEditorHelper.DrawGuiDivider(); EditorGUILayout.LabelField("Pro Flare Batch :",title); GUILayout.Space(10f); _ProFlareBatch = target as ProFlareBatch; //base.DrawDefaultInspector(); _ProFlareBatch.debugMessages = EditorGUILayout.Toggle("Debug Messages",_ProFlareBatch.debugMessages); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Mode",GUILayout.MaxWidth(100)); ProFlareBatch.Mode _mode = (ProFlareBatch.Mode)EditorGUILayout.EnumPopup(_ProFlareBatch.mode); if(_mode != _ProFlareBatch.mode){ _ProFlareBatch.mode = _mode; switch(_mode){ case(ProFlareBatch.Mode.Standard):{ _ProFlareBatch.SingleCamera_Mode = false; _ProFlareBatch.VR_Mode = false; }break; case(ProFlareBatch.Mode.SingleCamera):{ _ProFlareBatch.SingleCamera_Mode = true; _ProFlareBatch.VR_Mode = false; }break; case(ProFlareBatch.Mode.VR):{ _ProFlareBatch.SingleCamera_Mode = false; _ProFlareBatch.VR_Mode = true; }break; } Updated = true; } EditorGUILayout.EndHorizontal(); ProFlareAtlas _atlas = EditorGUILayout.ObjectField("Flare Atlas", _ProFlareBatch._atlas, typeof(ProFlareAtlas), false) as ProFlareAtlas; if(!_ProFlareBatch._atlas){ EditorGUILayout.HelpBox("Assign a Flare Atlas.", MessageType.Error,false); } Camera _camera = EditorGUILayout.ObjectField("Game Camera", _ProFlareBatch.GameCamera, typeof(Camera), true) as Camera; if(_camera != _ProFlareBatch.GameCamera){ Updated = true; _ProFlareBatch.GameCamera = _camera; if(_ProFlareBatch.GameCamera) _ProFlareBatch.GameCameraTrans = _camera.transform; } if(_ProFlareBatch.GameCamera == null) EditorGUILayout.HelpBox("Assign Game Camera.", MessageType.Warning,false); _ProFlareBatch.FlareCamera = EditorGUILayout.ObjectField("Flare Camera", _ProFlareBatch.FlareCamera, typeof(Camera), true) as Camera; Texture2D temp2D = null; if (_atlas != _ProFlareBatch._atlas) { if(_atlas == null) _ProFlareBatch._atlas = null; else if(_atlas.texture != null){ if(_ProFlareBatch.VR_Mode) _ProFlareBatch.name = "ProFlareBatch_VR ("+_atlas.gameObject.name+")"; else _ProFlareBatch.name = "ProFlareBatch ("+_atlas.gameObject.name+")"; _ProFlareBatch._atlas = _atlas; _ProFlareBatch.ForceRefresh(); Updated = true; _ProFlareBatch.mat.mainTexture = _ProFlareBatch._atlas.texture; _ProFlareBatch.dirty = true; ProFlare[] flares = GameObject.FindObjectsOfType(typeof(ProFlare)) as ProFlare[]; foreach(ProFlare flare in flares){ flare.ReInitialise(); } }else{ Debug.LogError("ProFlares - Atlas missing texture, Atlas not assigned."); } } if(_ProFlareBatch.mode == ProFlareBatch.Mode.VR){ EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("VR Flare Depth"); _ProFlareBatch.VR_Depth = EditorGUILayout.Slider(_ProFlareBatch.VR_Depth,0f,1f); EditorGUILayout.EndHorizontal(); } if (_ProFlareBatch._atlas) { if(_ProFlareBatch.mat) if(Application.isPlaying || (_ProFlareBatch.mat.mainTexture == null)) if(_atlas.texture != null) _ProFlareBatch.mat.mainTexture = _atlas.texture; FlareEditorHelper.DrawGuiDivider(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Connected Flares :",title); if(GUILayout.Button("Force Refresh",GUILayout.MaxWidth(120))){ _ProFlareBatch.ForceRefresh(); ProFlare[] flares = GameObject.FindObjectsOfType(typeof(ProFlare)) as ProFlare[]; foreach(ProFlare flare in flares){ flare.ReInitialise(); } Updated = true; } EditorGUILayout.EndHorizontal(); GUILayout.Space(9f); // if(_ProFlareBatch.Flares.Count != ProFlareBatch.FlaresList.Count){ // } if(_ProFlareBatch.FlaresList.Count < 1) EditorGUILayout.LabelField("No Connected flares"); else{ EditorGUILayout.LabelField(_ProFlareBatch.FlaresList.Count.ToString()+" Flares Connected"); if(_ProFlareBatch.FlaresList.Count < 10) _ProFlareBatch.showAllConnectedFlares = EditorGUILayout.Toggle("Show All Connected Flares",_ProFlareBatch.showAllConnectedFlares); for(int i = 0; i < _ProFlareBatch.FlaresList.Count; i++){ if(_ProFlareBatch.FlaresList[i].flare == null) continue; EditorGUILayout.BeginHorizontal(); if(_ProFlareBatch.FlaresList[i].occlusion == null) continue; if(!_ProFlareBatch.FlaresList[i].occlusion.occluded) EditorGUILayout.LabelField((i+1).ToString()+" - "+_ProFlareBatch.FlaresList[i].flare.gameObject.name+" - "+_ProFlareBatch.FlaresList[i].occlusion._CullingState.ToString()); else EditorGUILayout.LabelField((i+1).ToString()+" - "+_ProFlareBatch.FlaresList[i].flare.gameObject.name+" - "+_ProFlareBatch.FlaresList[i].occlusion._CullingState.ToString()+" - "+occluded); if(GUILayout.Button("Select",GUILayout.Width(60))) { Selection.activeGameObject = _ProFlareBatch.FlaresList[i].flare.gameObject; } EditorGUILayout.EndHorizontal(); if(i > 10){ if(!_ProFlareBatch.showAllConnectedFlares) break; } } } FlareEditorHelper.DrawGuiDivider(); EditorGUILayout.LabelField("Settings :",title); GUILayout.Space(9f); _ProFlareBatch.zPos = EditorGUILayout.FloatField("Z Position",_ProFlareBatch.zPos); FlareEditorHelper.DrawGuiDivider(); EditorGUILayout.LabelField("Optimizations :",title); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Use Flare Culling"); _ProFlareBatch.useCulling = EditorGUILayout.Toggle(_ProFlareBatch.useCulling); GUI.enabled = _ProFlareBatch.useCulling; EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Cull Flares After Seconds "); _ProFlareBatch.cullFlaresAfterTime = EditorGUILayout.IntField(_ProFlareBatch.cullFlaresAfterTime); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Cull Flares when can cull # Flares "); _ProFlareBatch.cullFlaresAfterCount = EditorGUILayout.IntField(_ProFlareBatch.cullFlaresAfterCount); EditorGUILayout.EndHorizontal(); GUI.enabled = true; GUILayout.Space(8f); EditorGUILayout.BeginVertical("box"); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Use Brightness Culling"); _ProFlareBatch.useBrightnessThreshold = EditorGUILayout.Toggle(_ProFlareBatch.useBrightnessThreshold); EditorGUILayout.EndHorizontal(); GUI.enabled = _ProFlareBatch.useBrightnessThreshold; _ProFlareBatch.BrightnessThreshold = Mathf.Clamp(EditorGUILayout.IntField(" Minimum Brightness",_ProFlareBatch.BrightnessThreshold),0,255); GUI.enabled = true; EditorGUILayout.EndVertical(); if(Application.isPlaying) GUI.enabled = false; else GUI.enabled = true; FlareEditorHelper.DrawGuiDivider(); EditorGUILayout.LabelField("Debug :",title); GUILayout.Space(8f); EditorGUILayout.BeginVertical("box"); EditorGUILayout.LabelField("Flare Count : " + _ProFlareBatch.FlaresList.Count); EditorGUILayout.LabelField("Flare Elements : " + _ProFlareBatch.FlareElements.Count); //if(_ProFlareBatch.meshFilter){ // EditorGUILayout.LabelField("Triangle Count : " + (_ProFlareBatch.meshFilter.sharedMesh.triangles.Length/3).ToString()); // EditorGUILayout.LabelField("Vertex Count : " + _ProFlareBatch.meshFilter.sharedMesh.vertexCount.ToString()); //} EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Show Overdraw",GUILayout.MaxWidth(160)); //_ProFlareBatch.useBrightnessThreshold = EditorGUILayout.Toggle(_ProFlareBatch.useBrightnessThreshold); bool overdraw = EditorGUILayout.Toggle(_ProFlareBatch.overdrawDebug); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); if(overdraw != _ProFlareBatch.overdrawDebug){ _ProFlareBatch.overdrawDebug = overdraw; if(overdraw){ temp2D = new Texture2D(1, 16); temp2D.name = "[Generated] Debug"; temp2D.hideFlags = HideFlags.DontSave; for (int i = 0; i < 16; ++i) temp2D.SetPixel(0, i, Color.white); _ProFlareBatch.mat.mainTexture = temp2D; }else{ if(_atlas.texture != null) _ProFlareBatch.mat.mainTexture = _atlas.texture; if(temp2D != null) Destroy(temp2D); } } FlareEditorHelper.DrawGuiDivider(); if (GUI.changed||Updated) { Updated = false; EditorUtility.SetDirty (target); } } } }