/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com
///
/// ProFlareInspector.cs
/// Custom inspector for the ProFlare
///
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
[CanEditMultipleObjects]
[CustomEditor(typeof(ProFlare))]
public class ProFlareInspector : Editor {
ProFlare _flare;
GUIStyle title;
GUIStyle thinButton;
GUIStyle thinButtonRed;
GUIStyle dropDownButton;
GUIStyle enumStyleButton;
private static Texture2D visibility_On;
private static Texture2D visibility_Off;
bool listeningForGuiChanges;
bool guiChanged = false;
int selectionCount = 0;
private void CheckUndo()
{
#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0
Event e = Event.current;
if ( e.type == EventType.MouseDown && e.button == 0 || e.type == EventType.KeyUp && ( e.keyCode == KeyCode.Tab ) ) {
//Debug.Log("record1");
Undo.RecordObject(target,"ProFlare Undo");
listeningForGuiChanges = true;
guiChanged = false;
}
if ( listeningForGuiChanges && guiChanged ) {
//Debug.Log("record2");
Undo.RecordObject(target,"ProFlare Undo");
listeningForGuiChanges = false;
//TODO - Undo Not Refreshing Flare Batches.
//for(int i = 0; i < _flare.FlareBatches.Length; i++){}
}
#else
Event e = Event.current;
if ( e.type == EventType.MouseDown && e.button == 0 || e.type == EventType.KeyUp && ( e.keyCode == KeyCode.Tab ) ) {
Undo.SetSnapshotTarget( _flare, "ProFlare Undo" );
Undo.CreateSnapshot();
Undo.ClearSnapshotTarget();
listeningForGuiChanges = true;
guiChanged = false;
}
if ( listeningForGuiChanges && guiChanged ) {
Undo.SetSnapshotTarget( _flare, "ProFlare Undo" );
Undo.RegisterSnapshot();
Undo.ClearSnapshotTarget();
listeningForGuiChanges = false;
//TODO - Undo Not Refreshing Flare Batches.
//for(int i = 0; i < _flare.FlareBatches.Length; i++){}
}
#endif
}
public List Flares = new List();
public override void OnInspectorGUI () {
selectionCount = 0;
Flares.Clear();
foreach(GameObject go in Selection.gameObjects){
ProFlare selectedFlare = go.GetComponent();
if(selectedFlare){
Flares.Add(selectedFlare);
selectionCount++;
}
}
if(selectionCount > 1){
EditorGUILayout.HelpBox("Multiple Flares selected.", MessageType.Warning,false);
//EditorGUI.showMixedValue = true;
}
_flare = target as ProFlare;
CheckUndo();
#if UNITY_4_3
EditorGUI.BeginChangeCheck();
#endif
FlareEditorHelper.DrawGuiDivider();
bool error = false;
title = FlareEditorHelper.TitleStyle();
thinButton = FlareEditorHelper.ThinButtonStyle();
enumStyleButton = FlareEditorHelper.EnumStyleButton();
thinButtonRed = FlareEditorHelper.ThinButtonRedStyle();
EditorGUILayout.LabelField("Flare Setup :",title);
GUILayout.Space(10f);
dropDownButton = FlareEditorHelper.DropDownButtonStyle();
if(selectionCount <= 1)
{
EditorGUILayout.BeginHorizontal();
if((!_flare.EditingAtlas)&&(_flare._Atlas != null))
GUI.enabled = false;
ProFlareAtlas _Atlas = EditorGUILayout.ObjectField("Flare Atlas", _flare._Atlas, typeof(ProFlareAtlas), false) as ProFlareAtlas;
GUI.enabled = true;
if(_flare._Atlas)
if(GUILayout.Button("EDIT",GUILayout.Width(60))){
_flare.EditingAtlas = _flare.EditingAtlas ? false : true;
}
EditorGUILayout.EndHorizontal();
if((_flare.EditingAtlas)&&(_flare._Atlas != null)){
EditorGUILayout.HelpBox("Changing atlas can cause data loss if elements do NOT exist in the new atlas.", MessageType.Warning,false);
}
GUI.enabled = true;
if(_flare._Atlas != _Atlas){
_flare._Atlas = _Atlas;
ProFlareBatch[] flareBatchs = GameObject.FindObjectsOfType(typeof(ProFlareBatch)) as ProFlareBatch[];
int matchCount = 0;
foreach(ProFlareBatch flareBatch in flareBatchs){
if(flareBatch._atlas == _Atlas){
matchCount++;
}
}
_flare.FlareBatches = new ProFlareBatch[matchCount];
int count = 0;
foreach(ProFlareBatch flareBatch in flareBatchs){
if(flareBatch._atlas == _Atlas){
_flare.FlareBatches[count] = flareBatch;
_flare.FlareBatches[count].dirty = true;
count++;
}
}
if(count != 0){
if(_flare.Elements.Count == 0){
ProFlareElement element = new ProFlareElement();
element.flare = _flare;
element.SpriteName = _flare._Atlas.elementsList[0].name;
element.flareAtlas = _flare._Atlas;
element.position = -1;
element.Scale = 1;
_flare.Elements.Add(element);
}
}
}
bool missing = false;
for(int i = 0; i < _flare.FlareBatches.Length; i++){
if(_flare.FlareBatches[i] == null)
missing = true;
}
if(missing){
ProFlareBatch[] flareBatchs = GameObject.FindObjectsOfType(typeof(ProFlareBatch)) as ProFlareBatch[];
int matchCount = 0;
foreach(ProFlareBatch flareBatch in flareBatchs){
if(flareBatch._atlas == _Atlas){
matchCount++;
}
}
_flare.FlareBatches = new ProFlareBatch[matchCount];
int count = 0;
foreach(ProFlareBatch flareBatch in flareBatchs){
if(flareBatch._atlas == _Atlas){
_flare.FlareBatches[count] = flareBatch;
_flare.FlareBatches[count].dirty = true;
count++;
}
}
}
EditorGUILayout.LabelField("Rendered by : ");
if(_flare.FlareBatches.Length != 0)
for(int i = 0; i < _flare.FlareBatches.Length; i++){
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(" "+_flare.FlareBatches[i].gameObject.name);
if(GUILayout.Button("Select",GUILayout.Width(60))){
Selection.activeGameObject = _flare.FlareBatches[i].gameObject;
}
EditorGUILayout.EndHorizontal();
}
if(error){
EditorGUILayout.HelpBox("Fix Errors before continuing.", MessageType.Error);
}
}
FlareEditorHelper.DrawGuiDivider();
EditorGUILayout.LabelField("Global Settings :",title);
GUILayout.Space(10f);
Rect r = EditorGUILayout.BeginVertical("box");
{
Rect r2 = r;
r2.height = 20;
if (GUI.Button(r2, GUIContent.none,dropDownButton))
_flare.EditGlobals = _flare.EditGlobals ? false : true;
GUILayout.Label("General");
if(_flare.EditGlobals){
GUILayout.Space(5f);
//Scale
float _flareGlobalScale = EditorGUILayout.Slider("Scale",_flare.GlobalScale,0f,2000f);
if(_flareGlobalScale != _flare.GlobalScale){
_flare.GlobalScale = _flareGlobalScale;
foreach(ProFlare flare in Flares){
flare.GlobalScale = _flare.GlobalScale;
}
}
_flare.MultiplyScaleByTransformScale = EditorGUILayout.Toggle("Multiply Scale By Transform Scale",_flare.MultiplyScaleByTransformScale);
float _flareGlobalBrightness = EditorGUILayout.Slider("Brightness",_flare.GlobalBrightness,0f,1f);
if(_flareGlobalBrightness != _flare.GlobalBrightness){
_flare.GlobalBrightness = _flareGlobalBrightness;
_flare.GlobalTintColor.a = _flare.GlobalBrightness;
foreach(ProFlare flare in Flares){
flare.GlobalBrightness = _flareGlobalBrightness;
flare.GlobalTintColor.a = _flare.GlobalBrightness;
}
}
Color _flareGlobalTintColor = EditorGUILayout.ColorField("Tint",_flare.GlobalTintColor);
if(_flareGlobalTintColor != _flare.GlobalTintColor){
_flare.GlobalTintColor = _flareGlobalTintColor;
_flare.GlobalBrightness = _flare.GlobalTintColor.a;
foreach(ProFlare flare in Flares){
flare.GlobalTintColor = _flareGlobalTintColor;
flare.GlobalBrightness = _flare.GlobalTintColor.a;
}
}
FlareEditorHelper.DrawGuiInBoxDivider();
//Angle Falloff Options
if(selectionCount <= 1){
GUILayout.BeginHorizontal();
{
_flare.UseAngleLimit = EditorGUILayout.Toggle("Use Angle Falloff",_flare.UseAngleLimit);
GUI.enabled = _flare.UseAngleLimit;
_flare.maxAngle = Mathf.Clamp(EditorGUILayout.FloatField("Max Angle",_flare.maxAngle),0,360);
}
GUILayout.EndHorizontal();
_flare.UseAngleScale = EditorGUILayout.Toggle(" Affect Scale",_flare.UseAngleScale);
_flare.UseAngleBrightness = EditorGUILayout.Toggle(" Affect Brightness",_flare.UseAngleBrightness);
GUILayout.BeginHorizontal();
{
_flare.UseAngleCurve = EditorGUILayout.Toggle(" Use Curve",_flare.UseAngleCurve);
GUI.enabled = _flare.UseAngleCurve;
_flare.AngleCurve = EditorGUILayout.CurveField(_flare.AngleCurve);
if(GUILayout.Button("Reset",GUILayout.MaxWidth(50))){ _flare.AngleCurve = new AnimationCurve(new Keyframe(0, 0f), new Keyframe(1, 1.0f));}
GUI.enabled = true;
}
GUILayout.EndHorizontal();
GUI.enabled = true;
FlareEditorHelper.DrawGuiInBoxDivider();
//Max Distance Options -
GUILayout.BeginHorizontal();
{
_flare.useMaxDistance = EditorGUILayout.Toggle("Use Distance Falloff",_flare.useMaxDistance);
GUI.enabled = _flare.useMaxDistance;
_flare.GlobalMaxDistance = EditorGUILayout.FloatField(" Max Distance",_flare.GlobalMaxDistance);
}
GUILayout.EndHorizontal();
_flare.useDistanceScale = EditorGUILayout.Toggle(" Affect Scale",_flare.useDistanceScale);
_flare.useDistanceFade = EditorGUILayout.Toggle(" Affect Brightness",_flare.useDistanceFade);
GUI.enabled = true;
FlareEditorHelper.DrawGuiInBoxDivider();
_flare.OffScreenFadeDist = EditorGUILayout.FloatField("Off Screen Fade Distance",_flare.OffScreenFadeDist);
FlareEditorHelper.DrawGuiInBoxDivider();
_flare.neverCull = EditorGUILayout.Toggle("Never Cull Flare",_flare.neverCull);
}
}
}
EditorGUILayout.EndVertical();
if(selectionCount <= 1)
{
r = EditorGUILayout.BeginVertical("box");
Rect r2 = r;
r2.height = 20;
if (GUI.Button(r2, GUIContent.none,dropDownButton))
_flare.EditDynamicTriggering = _flare.EditDynamicTriggering ? false : true;
GUILayout.Label("Dynamics Triggering");
if(_flare.EditDynamicTriggering){GUILayout.Space(5f);
_flare.useDynamicEdgeBoost = EditorGUILayout.Toggle("Use Dynamic Edge Boost",_flare.useDynamicEdgeBoost);
GUI.enabled = _flare.useDynamicEdgeBoost;
_flare.DynamicEdgeBoost = EditorGUILayout.FloatField(" Dynamic Edge Scale",_flare.DynamicEdgeBoost);
_flare.DynamicEdgeBrightness = EditorGUILayout.FloatField(" Dynamic Edge Brightness",_flare.DynamicEdgeBrightness);
_flare.DynamicEdgeRange = EditorGUILayout.FloatField(" Dynamic Edge Range",_flare.DynamicEdgeRange);
_flare.DynamicEdgeBias = EditorGUILayout.FloatField(" Dynamic Edge Bias",_flare.DynamicEdgeBias);
GUILayout.BeginHorizontal();
{
_flare.DynamicEdgeCurve = EditorGUILayout.CurveField(" Dynamic Edge Curve", _flare.DynamicEdgeCurve);
if(GUILayout.Button("Reset",GUILayout.MaxWidth(50))) _flare.DynamicEdgeCurve = new AnimationCurve(new Keyframe(0, 0f), new Keyframe(0.5f, 1), new Keyframe(1, 0f));
}
GUILayout.EndHorizontal();
GUI.enabled = true;
FlareEditorHelper.DrawGuiInBoxDivider();
_flare.useDynamicCenterBoost = EditorGUILayout.Toggle("Use Dynamic Center Boost",_flare.useDynamicCenterBoost);
GUI.enabled = _flare.useDynamicCenterBoost;
_flare.DynamicCenterRange = EditorGUILayout.FloatField(" Dynamic Center Range",_flare.DynamicCenterRange);
_flare.DynamicCenterBoost = EditorGUILayout.FloatField(" Dynamic Center Scale",_flare.DynamicCenterBoost);
_flare.DynamicCenterBrightness = EditorGUILayout.FloatField(" Dynamic Center Brightness",_flare.DynamicCenterBrightness);
GUI.enabled = true;
}
EditorGUILayout.EndVertical();
}
if(selectionCount <= 1)
{
r = EditorGUILayout.BeginVertical("box");
Rect r2 = r;
r2.height = 20;
if (GUI.Button(r2, GUIContent.none,dropDownButton))
_flare.EditOcclusion = _flare.EditOcclusion ? false : true;
GUILayout.Label("Occlusion");
if(_flare.EditOcclusion){GUILayout.Space(5f);
_flare.RaycastPhysics = EditorGUILayout.Toggle("Raycast Against Physics",_flare.RaycastPhysics);
GUI.enabled = _flare.RaycastPhysics;
_flare.mask = LayerMaskField(_flare.mask);
FlareEditorHelper.DrawGuiInBoxDivider();
EditorGUILayout.LabelField("Debug Info :");
EditorGUILayout.Toggle(" Flare Occluded",_flare.Occluded);
EditorGUILayout.ObjectField(" Occluding GameObject", _flare.OccludingObject, typeof(GameObject), true);
GUI.enabled = true;
}
EditorGUILayout.EndVertical();
}
if(selectionCount <= 1)
{
r = EditorGUILayout.BeginVertical("box");
Rect r2 = r;
r2.height = 20;
if (GUI.Button(r2, GUIContent.none,dropDownButton))
_flare.IoSetting = _flare.IoSetting ? false : true;
GUILayout.Label("Import/Export");
if(_flare.IoSetting){GUILayout.Space(5f);
if(_flare._Atlas != null){
TextAsset ta = EditorGUILayout.ObjectField("Flare JSON Import, Drag/Drop Here", null, typeof(TextAsset), false) as TextAsset;
if (ta != null)
{
FlareJson.LoadFlareData(_flare, ta);
Updated = true;
}
if(GUILayout.Button("Export Flare Json Data")){
ProFlareExporter.ExportFlare(_flare);
}
}else{
GUILayout.Label("Connect Flare Atlast Before Import Or Exporting Flare.");
}
}
EditorGUILayout.EndVertical();
}
FlareEditorHelper.DrawGuiDivider();
EditorGUILayout.LabelField("Element Settings :",title);
GUILayout.Space(10f);
if(selectionCount > 1){
EditorGUILayout.HelpBox("Editing flare elements is not supported in while multiple flares selected.", MessageType.Warning,false);
}else{
if(_flare._Atlas != null)
for(int i = 0; i < _flare.Elements.Count;i++)
ElementEditor(_flare.Elements[i],(i+1));
if(_flare._Atlas != null)
if(GUILayout.Button("ADD NEW",thinButton)){
ProFlareElement element = new ProFlareElement();
element.flare = _flare;
element.SpriteName = _flare._Atlas.elementsList[0].name;
element.flareAtlas = _flare._Atlas;
element.position = -1;
element.Scale = 1;
for(int i = 0; i < _flare.FlareBatches.Length; i++){
_flare.FlareBatches[i].dirty = true;
}
//_flare._FlareBatch.dirty = true;
_flare.Elements.Add(element);
}
}
FlareEditorHelper.DrawGuiDivider();
if (GUI.changed||Updated)
{
//Debug.Log("dirty:");
Updated = false;
guiChanged = true;
EditorUtility.SetDirty (target);
if(selectionCount > 1)
foreach(GameObject go in Selection.gameObjects){
ProFlare selectedFlare = go.GetComponent();
if(selectedFlare)
EditorUtility.SetDirty(selectedFlare);
}
}
}
public bool Updated = false;
void ElementEditor(ProFlareElement element,int count){
ProFlareElement.Type elementType;
EditorGUILayout.BeginHorizontal();
{
//
if(GUILayout.Button(" ",thinButton,GUILayout.MaxWidth(35))){
}
if(GUILayout.Button(" ",thinButton,GUILayout.MaxWidth(32)))
element.Visible = element.Visible ? false : true;
Rect rect2 = GUILayoutUtility.GetLastRect();
int extra = 0;
#if UNITY_4_3
extra = 15;
#endif
Rect outerRect = new Rect(35+extra,rect2.yMin-4,32,32);
Rect final = new Rect(0,0,1,1);
if( visibility_On == null) {
visibility_On = Resources.Load("visibility-On") as Texture2D;
}
if( visibility_Off == null) {
visibility_Off = Resources.Load("visibility-Off") as Texture2D;
}
if(element.Visible)
GUI.DrawTextureWithTexCoords(outerRect,visibility_On, final, true);
else
GUI.DrawTextureWithTexCoords(outerRect,visibility_Off, final, true);
_flare._Atlas.UpdateElementNameList();
int id = EditorGUILayout.Popup(element.elementTextureID, _flare._Atlas.elementNameList,enumStyleButton,GUILayout.MaxWidth(200));
if(element.elementTextureID != id){
Debug.Log("Changing Sprite " + element.flareAtlas.elementsList[id].name);
element.elementTextureID = id;
element.SpriteName = element.flareAtlas.elementsList[id].name;
for(int f = 0; f < element.flare.FlareBatches.Length; f++){
element.flare.FlareBatches[f].dirty = true;
}
}
elementType = (ProFlareElement.Type)EditorGUILayout.EnumPopup(element.type,enumStyleButton,GUILayout.MaxWidth(100));
if(GUILayout.Button("EDIT",thinButton,GUILayout.MaxWidth(80))){
if(element.Editing)
element.Editing = false;
else{
element.ElementSetting = false;
element.OffsetSetting = false;
element.ColorSetting = false;
element.ScaleSetting = false;
element.RotationSetting = false;
element.OverrideSetting = false;
element.Editing = true;
}
}
if(GUILayout.Button("CLONE",thinButton)){
element.Editing = false;
_flare.Elements.Add(CloneElement(element));
//_flare._FlareBatch.dirty = true;
for(int i = 0; i < _flare.FlareBatches.Length; i++){
_flare.FlareBatches[i].dirty = true;
}
}
if(GUILayout.Button("REMOVE",thinButtonRed)){
for(int i = 0; i < _flare.FlareBatches.Length; i++){
_flare.FlareBatches[i].dirty = true;
}
// element.flare._FlareBatch.dirty = true;
element.flare.Elements.Remove(element);
return;
}
}
EditorGUILayout.EndHorizontal();
//Preview Texture Renderer
{
int extra = 0;
#if UNITY_4_3
extra = 15;
#endif
Rect rect2 = GUILayoutUtility.GetLastRect();
Rect outerRect = new Rect(10+extra,rect2.yMin+1,22,22);
if(_flare._Atlas)
if(_flare._Atlas.texture)
if((element.elementTextureID < _flare._Atlas.elementsList.Count))
GUI.DrawTextureWithTexCoords(outerRect, _flare._Atlas.texture, _flare._Atlas.elementsList[element.elementTextureID].UV, false);
}
{
if((element.colorTexture == null)||element.colorTextureDirty){
if(element.useColorRange)
element.colorTexture = CreateGradientTex(element,element.SubElementColor_Start,element.SubElementColor_End);
else
element.colorTexture = CreateGradientTex(element,element.ElementTint,element.ElementTint);
}
int extra = 0;
#if UNITY_4_3
extra = 15;
#endif
Rect rect2 = GUILayoutUtility.GetLastRect();
Rect outerRect = new Rect(3+extra,rect2.yMin+1,6,22);
Rect UV = new Rect(0,0,1,1);
GUI.DrawTextureWithTexCoords(outerRect, element.colorTexture, UV, false);
}
if(element.type != elementType){
element.type = elementType;
switch(elementType){
case(ProFlareElement.Type.Single):
break;
case(ProFlareElement.Type.Multi):
if(element.subElements.Count == 0)
{
for(int i = 0; i < 5; i++){
SubElement sub = new SubElement();
sub.random = Random.Range(0f,1f);
sub.random2 = Random.Range(0f,1f);
sub.RandomColorSeedR = Random.Range(-1f,1f);
sub.RandomColorSeedG = Random.Range(-1f,1f);
sub.RandomColorSeedB = Random.Range(-1f,1f);
element.subElements.Add(sub);
}
element.useRangeOffset = true;
element.Editing = true;
}
break;
}
for(int f = 0; f < element.flare.FlareBatches.Length; f++){
element.flare.FlareBatches[f].dirty = true;
}
}
if(element.Editing ){
QuickEdit(element,count);
if(element.type == ProFlareElement.Type.Multi)
ElementOptions(element,count);
OffsetOptions(element,count);
ColorOptions(element,count);
ScaleOptions(element,count);
RotationOptions(element,count);
OverrideOptions(element,count);
}
}
void QuickEdit(ProFlareElement element,int count){
EditorGUILayout.BeginVertical("box");
EditorGUILayout.BeginHorizontal();
{
GUILayout.Label("Quick Edit -",GUILayout.MaxWidth(80));
element.Scale = EditorGUILayout.Slider(element.Scale,0f,5f,GUILayout.MaxWidth(180));
GUILayout.FlexibleSpace();
if(!element.useColorRange){
element.ElementTint = EditorGUILayout.ColorField(element.ElementTint,GUILayout.MaxWidth(60));
if(GUI.changed)
element.colorTextureDirty = true;
// byte TintA = (byte)EditorGUILayout.Slider(element.Tint.a,0f,1f,GUILayout.MaxWidth(180));
// if(TintA != element.Tint.a){
// element.Tint.a = TintA;
// }
float TintA = EditorGUILayout.Slider(element.ElementTint.a,0f,1f,GUILayout.MaxWidth(180));
if(TintA != element.ElementTint.a){
element.ElementTint.a = TintA;
}
}else{
element.SubElementColor_Start = EditorGUILayout.ColorField(element.SubElementColor_Start,GUILayout.MaxWidth(60));
element.SubElementColor_End = EditorGUILayout.ColorField(element.SubElementColor_End,GUILayout.MaxWidth(60));
if(GUI.changed)
element.colorTextureDirty = true;
for(int i = 0; i < element.subElements.Count; i++){
element.subElements[i].color = Color.Lerp(element.SubElementColor_Start,element.SubElementColor_End,element.subElements[i].random);
}
}
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
void ElementOptions(ProFlareElement element,int count){
Rect r = EditorGUILayout.BeginVertical("box");
Rect r2 = r;
r2.height = 20;
if (GUI.Button(r2, GUIContent.none,dropDownButton))
element.ElementSetting = element.ElementSetting ? false : true;
GUILayout.Label("Multi Element Options");
if(!element.ElementSetting){
EditorGUILayout.EndVertical();
return;
}
GUILayout.Space(5f);
if(element.type == ProFlareElement.Type.Multi){
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Sub Elements Count : "+element.subElements.Count);
if(GUILayout.Button("+")){
SubElement sub = new SubElement();
sub.random = Random.Range(0f,1f);
sub.random2 = Random.Range(0f,1f);
sub.RandomScaleSeed = Random.Range(-1f,1f);
sub.RandomColorSeedR = Random.Range(-1f,1f);
sub.RandomColorSeedG = Random.Range(-1f,1f);
sub.RandomColorSeedB = Random.Range(-1f,1f);
sub.RandomColorSeedA = Random.Range(-1f,1f);
element.subElements.Add(sub);
for(int f = 0; f < element.flare.FlareBatches.Length; f++){
element.flare.FlareBatches[f].dirty = true;
}
}
if(GUILayout.Button("-")){
//SubElement sub = new SubElement();
if(element.subElements.Count > 0){
element.subElements.Remove(element.subElements[element.subElements.Count-1]);
for(int f = 0; f < element.flare.FlareBatches.Length; f++){
element.flare.FlareBatches[f].dirty = true;
}
}
}
if(GUILayout.Button("Update Random Seed")){
for(int i = 0; i < element.subElements.Count; i++){
Updated = true;
element.subElements[i].random = Random.Range(0f,1f);
element.subElements[i].random2 = Random.Range(0f,1f);
element.subElements[i].RandomScaleSeed = Random.Range(-1f,1f);
element.subElements[i].RandomColorSeedR = Random.Range(-1f,1f);
element.subElements[i].RandomColorSeedG = Random.Range(-1f,1f);
element.subElements[i].RandomColorSeedB = Random.Range(-1f,1f);
element.subElements[i].RandomColorSeedA = Random.Range(-1f,1f);
}
}
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndVertical();
}
void ColorOptions(ProFlareElement element,int count){
Rect r = EditorGUILayout.BeginVertical("box");
Rect r2 = r;
r2.height = 20;
if (GUI.Button(r2, GUIContent.none,dropDownButton))
element.ColorSetting = element.ColorSetting ? false : true;
GUILayout.Label("Color Options");
{
if(element.ColorSetting){
GUILayout.Space(5f);
if(element.type == ProFlareElement.Type.Single){
element.ElementTint = EditorGUILayout.ColorField("Tint",element.ElementTint);
}else{
EditorGUILayout.BeginHorizontal();
{
element.useColorRange = EditorGUILayout.Toggle("Use Color Tint Range",element.useColorRange);
if(!element.useColorRange){
element.ElementTint = EditorGUILayout.ColorField("Tint",element.ElementTint);
}else{
element.SubElementColor_Start = EditorGUILayout.ColorField(element.SubElementColor_Start);
element.SubElementColor_End = EditorGUILayout.ColorField(element.SubElementColor_End);
}
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.LabelField("Color Random");
element.RandomColorAmount.x = EditorGUILayout.Slider(" R",element.RandomColorAmount.x,0f,1f);
element.RandomColorAmount.y = EditorGUILayout.Slider(" G",element.RandomColorAmount.y,0f,1f);
element.RandomColorAmount.z = EditorGUILayout.Slider(" B",element.RandomColorAmount.z,0f,1f);
element.RandomColorAmount.w = EditorGUILayout.Slider(" Brightness",element.RandomColorAmount.w,0f,1f);
}
}
if(element.type == ProFlareElement.Type.Single){
}else{
if(!element.useColorRange){
for(int i = 0; i < element.subElements.Count; i++){
Color col = element.ElementTint;
col.r = Mathf.Clamp01( col.r+(element.RandomColorAmount.x*element.subElements[i].RandomColorSeedR));
col.g = Mathf.Clamp01( col.g+(element.RandomColorAmount.y*element.subElements[i].RandomColorSeedG));
col.b = Mathf.Clamp01( col.b+(element.RandomColorAmount.z*element.subElements[i].RandomColorSeedB));
col.a = Mathf.Clamp01( col.a+(element.RandomColorAmount.w*element.subElements[i].RandomColorSeedA));
element.subElements[i].color = col;
}
}else{
for(int i = 0; i < element.subElements.Count; i++){
Color col = Color.Lerp(element.SubElementColor_Start,element.SubElementColor_End,element.subElements[i].random);
col.r = Mathf.Clamp01(col.r+(element.RandomColorAmount.x*element.subElements[i].RandomColorSeedR));
col.g = Mathf.Clamp01(col.g+(element.RandomColorAmount.y*element.subElements[i].RandomColorSeedG));
col.b = Mathf.Clamp01(col.b+(element.RandomColorAmount.z*element.subElements[i].RandomColorSeedB));
col.a = Mathf.Clamp01(col.a+(element.RandomColorAmount.w*element.subElements[i].RandomColorSeedA));
element.subElements[i].color = col;
}
}
}
}
EditorGUILayout.EndVertical();
}
void OffsetOptions(ProFlareElement element,int count){
Rect r = EditorGUILayout.BeginVertical("box");
Rect r2 = r;
r2.height = 20;
if (GUI.Button(r2, GUIContent.none,dropDownButton))
element.OffsetSetting = element.OffsetSetting ? false : true;
GUILayout.Label("Offset Options");
{
if(element.OffsetSetting){
GUILayout.Space(5f);
if(element.type == ProFlareElement.Type.Single){
element.position = EditorGUILayout.Slider("OffSet",element.position,-1.5f,2.5f);
}else{
EditorGUILayout.BeginHorizontal();
{
element.useRangeOffset = EditorGUILayout.Toggle("Use offset range",element.useRangeOffset);
if(element.useRangeOffset){
float minTemp = element.SubElementPositionRange_Min;
float maxTemp = element.SubElementPositionRange_Max;
EditorGUILayout.MinMaxSlider(ref element.SubElementPositionRange_Min ,ref element.SubElementPositionRange_Max,-4.5f,4.5f);
if((minTemp != element.SubElementPositionRange_Min)||(maxTemp != element.SubElementPositionRange_Max)||Updated){
}
for(int i = 0; i < element.subElements.Count; i++){
element.subElements[i].position = Mathf.Lerp(element.SubElementPositionRange_Min,element.SubElementPositionRange_Max,element.subElements[i].random);
element.subElements[i].scale = Mathf.Lerp(-100f,100f,element.subElements[i].random2);
Updated = true;
}
EditorGUILayout.FloatField(element.SubElementPositionRange_Min,GUILayout.MaxWidth(30));
EditorGUILayout.FloatField(element.SubElementPositionRange_Max,GUILayout.MaxWidth(30));
}else{
element.position = EditorGUILayout.Slider(element.position,-1.5f,2.5f);
}
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.LabelField("Anamorphic");
float x = EditorGUILayout.Slider("Vertical ",element.Anamorphic.x,0f,1f);
float y = EditorGUILayout.Slider("Horizontal ",element.Anamorphic.y,0f,1f);
element.Anamorphic = new Vector2(x,y);
element.OffsetPostion = EditorGUILayout.Vector2Field("Position Offset", element.OffsetPostion);
}
if(element.type == ProFlareElement.Type.Single){
}
if(element.type == ProFlareElement.Type.Multi){
for(int i = 0; i < element.subElements.Count; i++){
element.subElements[i].position = Mathf.Lerp(element.SubElementPositionRange_Min,element.SubElementPositionRange_Max,element.subElements[i].random);
element.subElements[i].scale = Mathf.Lerp(-100f,100f,element.subElements[i].random2);
}
}
}EditorGUILayout.EndVertical();
}
void ScaleOptions(ProFlareElement element,int count){
Rect r = EditorGUILayout.BeginVertical("box");
Rect r2 = r;
r2.height = 20;
if (GUI.Button(r2, GUIContent.none,dropDownButton))
element.ScaleSetting = element.ScaleSetting ? false : true;
GUILayout.Label("Scale Options");
{
if(element.ScaleSetting){
GUILayout.Space(5f);
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Scale");
element.Scale = EditorGUILayout.Slider(element.Scale,0f,5f);
}
EditorGUILayout.EndHorizontal();
//EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Aspect",GUILayout.MinWidth(120));
element.size.x = Mathf.Max(0f, EditorGUILayout.FloatField(" X", element.size.x));
element.size.y = Mathf.Max(0f, EditorGUILayout.FloatField(" Y",element.size.y));
}
//EditorGUILayout.EndHorizontal();
if(element.type == ProFlareElement.Type.Multi){
element.ScaleRandom = EditorGUILayout.Slider("Random Scale",element.ScaleRandom,0,1f);
EditorGUILayout.BeginHorizontal();
{
element.useScaleCurve = EditorGUILayout.Toggle("Use Scale Range",element.useScaleCurve,GUILayout.MaxWidth(180));
GUI.enabled = element.useScaleCurve;
if(element.useScaleCurve)
Updated = true;
if(element.type == ProFlareElement.Type.Multi){
element.ScaleCurve = EditorGUILayout.CurveField(element.ScaleCurve);
}
if(GUILayout.Button("Reset",GUILayout.MaxWidth(50))){
element.ScaleCurve = new AnimationCurve(new Keyframe(0, 0.1f), new Keyframe(0.5f, 1.0f), new Keyframe(1.0f, 0.1f));
}
GUI.enabled = true;
}
EditorGUILayout.EndHorizontal();
}
}
}
if(element.type == ProFlareElement.Type.Multi){
for(int i = 0; i < element.subElements.Count; i++){
if(element.useScaleCurve)
element.subElements[i].scale = (1+element.subElements[i].RandomScaleSeed*(element.ScaleRandom))*element.ScaleCurve.Evaluate(element.subElements[i].random);
else
element.subElements[i].scale = (1+element.subElements[i].RandomScaleSeed*(element.ScaleRandom));
}
}
EditorGUILayout.EndVertical();
}
void RotationOptions(ProFlareElement element,int count){
Rect r = EditorGUILayout.BeginVertical("box");
Rect r2 = r;
r2.height = 20;
if (GUI.Button(r2, GUIContent.none,dropDownButton))
element.RotationSetting = element.RotationSetting ? false : true;
GUILayout.Label("Rotation Options");
{
if(element.RotationSetting){
GUILayout.Space(5f);
element.angle = EditorGUILayout.FloatField("Angle",element.angle);
if(element.type == ProFlareElement.Type.Multi){
element.useStarRotation = EditorGUILayout.Toggle("Use Star Rotation",element.useStarRotation);
element.useRandomAngle = EditorGUILayout.Toggle("Use Random Rotation",element.useRandomAngle);
if(element.useStarRotation){
for(int i = 0; i < element.subElements.Count; i++){
element.subElements[i].angle = (180f/element.subElements.Count)*i;
Updated = true;
}
}else{
for(int i = 0; i < element.subElements.Count; i++){
element.subElements[i].angle = 0;
Updated = true;
}
}
if(element.useRandomAngle){
float minTemp = element.SubElementAngleRange_Min;
float maxTemp = element.SubElementAngleRange_Max;
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.MinMaxSlider(ref element.SubElementAngleRange_Min ,ref element.SubElementAngleRange_Max,-180f,180f);
EditorGUILayout.FloatField(element.SubElementAngleRange_Min);
EditorGUILayout.FloatField(element.SubElementAngleRange_Max);
if((minTemp != element.SubElementAngleRange_Min)||(maxTemp != element.SubElementAngleRange_Max)||Updated){
for(int i = 0; i < element.subElements.Count; i++){
element.subElements[i].angle = element.subElements[i].angle+Mathf.Lerp(-element.SubElementAngleRange_Min,element.SubElementAngleRange_Max,element.subElements[i].random2);
Updated = true;
}
}
}
EditorGUILayout.EndHorizontal();
}
}
element.rotateToFlare = EditorGUILayout.Toggle("Rotate To Flare",element.rotateToFlare);
element.rotationSpeed = EditorGUILayout.FloatField("Movement Based Rotation",element.rotationSpeed);
element.rotationOverTime = EditorGUILayout.FloatField("Rotation Overtime Speed",element.rotationOverTime);
}
}
EditorGUILayout.EndVertical();
}
void OverrideOptions(ProFlareElement element,int count){
Rect r = EditorGUILayout.BeginVertical("box");
Rect r2 = r;
r2.height = 20;
if (GUI.Button(r2, GUIContent.none,dropDownButton))
element.OverrideSetting = element.OverrideSetting ? false : true;
GUILayout.Label("Override Options");
{
if(element.OverrideSetting){
GUILayout.Space(5f);
GUI.enabled = element.flare.useDynamicEdgeBoost;
EditorGUILayout.BeginHorizontal();
{
element.OverrideDynamicEdgeBoost = EditorGUILayout.Toggle("Dynamic Edge Scale",element.OverrideDynamicEdgeBoost);
GUILayout.FlexibleSpace();
if(element.OverrideDynamicEdgeBoost)
element.DynamicEdgeBoostOverride = EditorGUILayout.FloatField(" ",element.DynamicEdgeBoostOverride);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();{
element.OverrideDynamicEdgeBrightness = EditorGUILayout.Toggle("Dynamic Edge Brightness",element.OverrideDynamicEdgeBrightness);
if(element.OverrideDynamicEdgeBrightness)
element.DynamicEdgeBrightnessOverride = EditorGUILayout.FloatField(" ",element.DynamicEdgeBrightnessOverride);
}
EditorGUILayout.EndHorizontal();
GUI.enabled = true;
GUI.enabled = element.flare.useDynamicCenterBoost;
EditorGUILayout.BeginHorizontal();
{
element.OverrideDynamicCenterBoost = EditorGUILayout.Toggle("Dynamic Center Scale",element.OverrideDynamicCenterBoost);
if(element.OverrideDynamicCenterBoost)
element.DynamicCenterBoostOverride = EditorGUILayout.FloatField(" ",element.DynamicCenterBoostOverride);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
element.OverrideDynamicCenterBrightness = EditorGUILayout.Toggle("Dynamic Center Brightness",element.OverrideDynamicCenterBrightness);
if(element.OverrideDynamicCenterBrightness)
element.DynamicCenterBrightnessOverride = EditorGUILayout.FloatField(" ",element.DynamicCenterBrightnessOverride);
}
EditorGUILayout.EndHorizontal();
GUI.enabled = true;
}
}
EditorGUILayout.EndVertical();
}
Texture2D CreateGradientTex (ProFlareElement element, Color c0, Color c1)
{
if(element.colorTexture != null){
DestroyImmediate(element.colorTexture);
element.colorTexture = null;
}
element.colorTexture = new Texture2D(1, 16);
element.colorTexture.name = "[ProFlare] Gradient Texture";
element.colorTexture.hideFlags = HideFlags.DontSave;
for (int i = 0; i < 16; ++i)
{
float f = i*(1f/16f);
element.colorTexture.SetPixel(0, i, Color.Lerp(c0, c1, f));
}
element.colorTexture.Apply();
element.colorTexture.filterMode = FilterMode.Bilinear;
return element.colorTexture;
}
public int LayerMaskField (LayerMask selected) {
ArrayList layers = new ArrayList ();
ArrayList layerNumbers = new ArrayList ();
string name = "";
for (int i=0;i<32;i++) {
string layerName = LayerMask.LayerToName (i);
if (layerName != "") {
if (selected == (selected | (1 << i))) {
layers.Add ("✓ "+layerName);
name += layerName+", ";
} else {
layers.Add (" "+layerName);
}
layerNumbers.Add (i);
}
}
bool preChange = GUI.changed;
GUI.changed = false;
int[] LayerNumbers = layerNumbers.ToArray (typeof(int)) as int[];
int newSelected = EditorGUILayout.Popup ("Layer Mask",-1,layers.ToArray(typeof(string)) as string[],EditorStyles.layerMaskField);
if (GUI.changed) {
if (selected == (selected | (1 << LayerNumbers[newSelected]))) {
selected &= ~(1 << LayerNumbers[newSelected]);
Debug.Log ("Set Layer "+LayerMask.LayerToName (LayerNumbers[newSelected]) + " To False "+selected.value);
} else {
Debug.Log ("Set Layer "+LayerMask.LayerToName (LayerNumbers[newSelected]) + " To True "+selected.value);
selected = selected | (1 << LayerNumbers[newSelected]);
}
} else {
GUI.changed = preChange;
}
return selected;
}
ProFlareElement CloneElement(ProFlareElement element){
ProFlareElement _element = new ProFlareElement();
_element.Editing = true;
_element.Visible = element.Visible;
_element.elementTextureID = element.elementTextureID;
_element.SpriteName = element.SpriteName;
_element.flare = element.flare;
_element.flareAtlas = element.flareAtlas;
_element.Brightness = element.Brightness;
_element.Scale = element.Scale;
_element.ScaleRandom = element.ScaleRandom;
_element.ScaleFinal = element.ScaleFinal;
_element.RandomColorAmount = element.RandomColorAmount;
//Element OffSet Properties
_element.position = element.position;
_element.useRangeOffset = element.useRangeOffset;
_element.SubElementPositionRange_Min = element.SubElementPositionRange_Min;
_element.SubElementPositionRange_Max = element.SubElementPositionRange_Max;
_element.SubElementAngleRange_Min = element.SubElementAngleRange_Min;
_element.SubElementAngleRange_Max = element.SubElementAngleRange_Max;
_element.OffsetPosition = element.OffsetPosition;
_element.Anamorphic = element.Anamorphic;
_element.OffsetPostion = element.OffsetPostion;
_element.angle = element.angle;
_element.FinalAngle = element.FinalAngle;
_element.useRandomAngle = element.useRandomAngle;
_element.useStarRotation = element.useStarRotation;
_element.AngleRandom_Min = element.AngleRandom_Min;
_element.AngleRandom_Max = element.AngleRandom_Max;
_element.OrientToSource = element.OrientToSource;
_element.rotateToFlare = element.rotateToFlare;
_element.rotationSpeed = element.rotationSpeed;
_element.rotationOverTime = element.rotationOverTime;
_element.useColorRange = element.useColorRange;
_element.ElementFinalColor = element.ElementFinalColor;
_element.ElementTint = element.ElementTint;
_element.SubElementColor_Start = element.SubElementColor_Start;
_element.SubElementColor_End = element.SubElementColor_End;
_element.useScaleCurve = element.useScaleCurve;
_element.ScaleCurve = new AnimationCurve(element.ScaleCurve.keys);
_element.OverrideDynamicEdgeBoost = element.OverrideDynamicEdgeBoost;
_element.DynamicEdgeBoostOverride = element.DynamicEdgeBoostOverride;
_element.OverrideDynamicCenterBoost = element.OverrideDynamicCenterBoost;
_element.DynamicCenterBoostOverride = element.DynamicCenterBoostOverride;
_element.OverrideDynamicEdgeBrightness = element.OverrideDynamicEdgeBrightness;
_element.DynamicEdgeBrightnessOverride = element.DynamicEdgeBrightnessOverride;
_element.OverrideDynamicCenterBrightness = element.OverrideDynamicCenterBrightness;
_element.DynamicCenterBrightnessOverride = element.DynamicCenterBrightnessOverride;
_element.size = element.size;
for(int i = 0; i < element.subElements.Count; i++){
SubElement Sub = new SubElement();
Sub.color = element.subElements[i].color;
Sub.position = element.subElements[i].position;
Sub.offset = element.subElements[i].offset;
Sub.angle = element.subElements[i].angle;
Sub.scale = element.subElements[i].scale;
Sub.random = element.subElements[i].random;
Sub.random2= element.subElements[i].random2;
Sub.RandomScaleSeed = element.subElements[i].RandomScaleSeed;
Sub.RandomColorSeedR = element.subElements[i].RandomColorSeedR;
Sub.RandomColorSeedG = element.subElements[i].RandomColorSeedG;
Sub.RandomColorSeedB = element.subElements[i].RandomColorSeedB;
Sub.RandomColorSeedA = element.subElements[i].RandomColorSeedA;
_element.subElements.Add(Sub);
}
_element.type = element.type;
return _element;
}
void OnSceneGUI () {
_flare = target as ProFlare;
if(!_flare.UseAngleLimit)
return;
Handles.color = new Color(1f,1f,1f,0.2f);
Handles.DrawSolidArc(_flare.transform.position,
_flare.transform.up,
_flare.transform.forward,
_flare.maxAngle/2,
5);
Handles.DrawSolidArc(_flare.transform.position,
_flare.transform.up,
_flare.transform.forward,
-_flare.maxAngle/2,
5);
Handles.color = Color.white;
//Handles.ScaleValueHandle(_flare.maxAngle,
// _flare.transform.position + _flare.transform.forward*5,
// _flare.transform.rotation,
// 1,
// Handles.ConeCap,
// 2);
}
}