/// ProFlares - v1.08- Copyright 2014-2015 All rights reserved - ProFlares.com using UnityEngine; using System.Collections.Generic; using System; public class ProFlareAtlas : MonoBehaviour { [System.Serializable] public class Element { public string name = "Flare Element"; public Rect UV = new Rect(0f, 0f, 1f, 1f); public bool Imported; } public Texture2D texture; public int elementNumber = 0; public bool editElements = false; [SerializeField] public List elementsList = new List(); public string[] elementNameList; public void UpdateElementNameList(){ elementNameList = new string[elementsList.Count]; for(int i = 0; i < elementNameList.Length; i++) elementNameList[i] = elementsList[i].name; } }