From 8d2a2cd5de40e2b94ef5007c32832ed9a063dc40 Mon Sep 17 00:00:00 2001
From: chai <215380520@qq.com>
Date: Thu, 12 Oct 2023 22:09:49 +0800
Subject: +hazel-networking
---
Tools/Hazel-Networking/Hazel/Connection.cs | 234 +++++++++++++++++++++++++++++
1 file changed, 234 insertions(+)
create mode 100644 Tools/Hazel-Networking/Hazel/Connection.cs
(limited to 'Tools/Hazel-Networking/Hazel/Connection.cs')
diff --git a/Tools/Hazel-Networking/Hazel/Connection.cs b/Tools/Hazel-Networking/Hazel/Connection.cs
new file mode 100644
index 0000000..da2f59a
--- /dev/null
+++ b/Tools/Hazel-Networking/Hazel/Connection.cs
@@ -0,0 +1,234 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Net.Sockets;
+using System.Net;
+using System.Threading;
+
+namespace Hazel
+{
+ ///
+ /// Base class for all connections.
+ ///
+ ///
+ ///
+ /// Connection is the base class for all connections that Hazel can make. It provides common functionality and a
+ /// standard interface to allow connections to be swapped easily.
+ ///
+ ///
+ /// Any class inheriting from Connection should provide the 3 standard guarantees that Hazel provides:
+ ///
+ /// -
+ /// Thread Safe
+ ///
+ /// -
+ /// Connection Orientated
+ ///
+ /// -
+ /// Packet/Message Based
+ ///
+ ///
+ ///
+ ///
+ ///
+ public abstract class Connection : IDisposable
+ {
+ ///
+ /// Called when a message has been received.
+ ///
+ ///
+ ///
+ /// DataReceived is invoked everytime a message is received from the end point of this connection, the message
+ /// that was received can be found in the alongside other information from the
+ /// event.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public event Action DataReceived;
+
+ public int TestLagMs = -1;
+ public int TestDropRate = 0;
+ protected int testDropCount = 0;
+
+ ///
+ /// Called when the end point disconnects or an error occurs.
+ ///
+ ///
+ ///
+ /// Disconnected is invoked when the connection is closed due to an exception occuring or because the remote
+ /// end point disconnected. If it was invoked due to an exception occuring then the exception is available
+ /// in the passed with the event.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public event EventHandler Disconnected;
+
+ ///
+ /// The remote end point of this Connection.
+ ///
+ ///
+ /// This is the end point that this connection is connected to (i.e. the other device). This returns an abstract
+ /// which can then be cast to an appropriate end point depending on the
+ /// connection type.
+ ///
+ public IPEndPoint EndPoint { get; protected set; }
+
+ public IPMode IPMode { get; protected set; }
+
+ ///
+ /// The traffic statistics about this Connection.
+ ///
+ ///
+ /// Contains statistics about the number of messages and bytes sent and received by this connection.
+ ///
+ public ConnectionStatistics Statistics { get; protected set; }
+
+ ///
+ /// The state of this connection.
+ ///
+ ///
+ /// All implementers should be aware that when this is set to ConnectionState.Connected it will
+ /// release all threads that are blocked on .
+ ///
+ public ConnectionState State
+ {
+ get
+ {
+ return this._state;
+ }
+
+ protected set
+ {
+ this._state = value;
+ this.SetState(value);
+ }
+ }
+
+ protected ConnectionState _state;
+ protected virtual void SetState(ConnectionState state) { }
+
+ ///
+ /// Constructor that initializes the ConnecitonStatistics object.
+ ///
+ ///
+ /// This constructor initialises with empty statistics and sets to
+ /// .
+ ///
+ protected Connection()
+ {
+ this.Statistics = new ConnectionStatistics();
+ this.State = ConnectionState.NotConnected;
+ }
+
+ ///
+ /// Sends a number of bytes to the end point of the connection using the specified .
+ ///
+ /// The message to send.
+ public abstract SendErrors Send(MessageWriter msg);
+
+ ///
+ /// Connects the connection to a server and begins listening.
+ /// This method blocks and may thrown if there is a problem connecting.
+ ///
+ /// The bytes of data to send in the handshake.
+ /// The number of milliseconds to wait before giving up on the connect attempt.
+ public abstract void Connect(byte[] bytes = null, int timeout = 5000);
+
+ ///
+ /// Connects the connection to a server and begins listening.
+ /// This method does not block.
+ ///
+ /// The bytes of data to send in the handshake.
+ public abstract void ConnectAsync(byte[] bytes = null);
+
+ ///
+ /// Invokes the DataReceived event.
+ ///
+ /// The bytes received.
+ /// The the message was received with.
+ ///
+ /// Invokes the event on this connection to alert subscribers a new message has been
+ /// received. The bytes and the send option that the message was sent with should be passed in to give to the
+ /// subscribers.
+ ///
+ protected void InvokeDataReceived(MessageReader msg, SendOption sendOption)
+ {
+ // Make a copy to avoid race condition between null check and invocation
+ Action handler = DataReceived;
+ if (handler != null)
+ {
+ try
+ {
+ handler(new DataReceivedEventArgs(this, msg, sendOption));
+ }
+ catch { }
+ }
+ else
+ {
+ msg.Recycle();
+ }
+ }
+
+ ///
+ /// Invokes the Disconnected event.
+ ///
+ /// The exception, if any, that occurred to cause this.
+ /// Extra disconnect data
+ ///
+ /// Invokes the event to alert subscribres this connection has been disconnected either
+ /// by the end point or because an error occurred. If an error occurred the error should be passed in in order to
+ /// pass to the subscribers, otherwise null can be passed in.
+ ///
+ protected void InvokeDisconnected(string e, MessageReader reader)
+ {
+ // Make a copy to avoid race condition between null check and invocation
+ EventHandler handler = Disconnected;
+ if (handler != null)
+ {
+ DisconnectedEventArgs args = new DisconnectedEventArgs(e, reader);
+ try
+ {
+ handler(this, args);
+ }
+ catch
+ {
+ }
+ }
+ }
+
+ ///
+ /// For times when you want to force the disconnect handler to fire as well as close it.
+ /// If you only want to close it, just use Dispose.
+ ///
+ public abstract void Disconnect(string reason, MessageWriter writer = null);
+
+ ///
+ /// Disposes of this NetworkConnection.
+ ///
+ public void Dispose()
+ {
+ Dispose(true);
+ GC.SuppressFinalize(this);
+ }
+
+ ///
+ /// Disposes of this NetworkConnection.
+ ///
+ /// Are we currently disposing?
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ this.DataReceived = null;
+ this.Disconnected = null;
+ }
+ }
+ }
+}
--
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