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--- a/Client/ThirdParty/SDL2/docs/README-cmake.md
+++ b/Client/ThirdParty/SDL2/docs/README-cmake.md
@@ -1,84 +1,84 @@
-CMake
-================================================================================
-(www.cmake.org)
-
-SDL's build system was traditionally based on autotools. Over time, this
-approach has suffered from several issues across the different supported
-platforms.
-To solve these problems, a new build system based on CMake is under development.
-It works in parallel to the legacy system, so users can experiment with it
-without complication.
-While still experimental, the build system should be usable on the following
-platforms:
-
-* FreeBSD
-* Linux
-* VS.NET 2010
-* MinGW and Msys
-* macOS, iOS, and tvOS, with support for XCode
-
-
-================================================================================
-Usage
-================================================================================
-
-Assuming the source for SDL is located at ~/sdl
-
- cd ~
- mkdir build
- cd build
- cmake ../sdl
-
-This will build the static and dynamic versions of SDL in the ~/build directory.
-
-
-================================================================================
-Usage, iOS/tvOS
-================================================================================
-
-CMake 3.14+ natively includes support for iOS and tvOS. SDL binaries may be built
-using Xcode or Make, possibly among other build-systems.
-
-When using a recent version of CMake (3.14+), it should be possible to:
-
-- build SDL for iOS, both static and dynamic
-- build SDL test apps (as iOS/tvOS .app bundles)
-- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
-
-To use, set the following CMake variables when running CMake's configuration stage:
-
-- `CMAKE_SYSTEM_NAME=<OS>` (either `iOS` or `tvOS`)
-- `CMAKE_OSX_SYSROOT=<SDK>` (examples: `iphoneos`, `iphonesimulator`, `iphoneos12.4`, `/full/path/to/iPhoneOS.sdk`,
- `appletvos`, `appletvsimulator`, `appletvos12.4`, `/full/path/to/AppleTVOS.sdk`, etc.)
-- `CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures>` (example: "arm64;armv7s;x86_64")
-
-
-### Examples (for iOS/tvOS):
-
-- for iOS-Simulator, using the latest, installed SDK:
-
- `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
-
-- for iOS-Device, using the latest, installed SDK, 64-bit only
-
- `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64`
-
-- for iOS-Device, using the latest, installed SDK, mixed 32/64 bit
-
- `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"`
-
-- for iOS-Device, using a specific SDK revision (iOS 12.4, in this example):
-
- `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64`
-
-- for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
-
- `cmake ~/sdl -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
-
-- for tvOS-Simulator, using the latest, installed SDK:
-
- `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
-
-- for tvOS-Device, using the latest, installed SDK:
-
- `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64`
+CMake
+================================================================================
+(www.cmake.org)
+
+SDL's build system was traditionally based on autotools. Over time, this
+approach has suffered from several issues across the different supported
+platforms.
+To solve these problems, a new build system based on CMake is under development.
+It works in parallel to the legacy system, so users can experiment with it
+without complication.
+While still experimental, the build system should be usable on the following
+platforms:
+
+* FreeBSD
+* Linux
+* VS.NET 2010
+* MinGW and Msys
+* macOS, iOS, and tvOS, with support for XCode
+
+
+================================================================================
+Usage
+================================================================================
+
+Assuming the source for SDL is located at ~/sdl
+
+ cd ~
+ mkdir build
+ cd build
+ cmake ../sdl
+
+This will build the static and dynamic versions of SDL in the ~/build directory.
+
+
+================================================================================
+Usage, iOS/tvOS
+================================================================================
+
+CMake 3.14+ natively includes support for iOS and tvOS. SDL binaries may be built
+using Xcode or Make, possibly among other build-systems.
+
+When using a recent version of CMake (3.14+), it should be possible to:
+
+- build SDL for iOS, both static and dynamic
+- build SDL test apps (as iOS/tvOS .app bundles)
+- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
+
+To use, set the following CMake variables when running CMake's configuration stage:
+
+- `CMAKE_SYSTEM_NAME=<OS>` (either `iOS` or `tvOS`)
+- `CMAKE_OSX_SYSROOT=<SDK>` (examples: `iphoneos`, `iphonesimulator`, `iphoneos12.4`, `/full/path/to/iPhoneOS.sdk`,
+ `appletvos`, `appletvsimulator`, `appletvos12.4`, `/full/path/to/AppleTVOS.sdk`, etc.)
+- `CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures>` (example: "arm64;armv7s;x86_64")
+
+
+### Examples (for iOS/tvOS):
+
+- for iOS-Simulator, using the latest, installed SDK:
+
+ `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
+
+- for iOS-Device, using the latest, installed SDK, 64-bit only
+
+ `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64`
+
+- for iOS-Device, using the latest, installed SDK, mixed 32/64 bit
+
+ `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"`
+
+- for iOS-Device, using a specific SDK revision (iOS 12.4, in this example):
+
+ `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64`
+
+- for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
+
+ `cmake ~/sdl -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
+
+- for tvOS-Simulator, using the latest, installed SDK:
+
+ `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
+
+- for tvOS-Device, using the latest, installed SDK:
+
+ `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64`