From 1956b074eb2a36558242df68ad8ca0f51e727203 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Fri, 27 Oct 2023 23:07:25 +0800 Subject: + misc --- ROUNDS/.vs/ROUNDS/DesignTimeBuild/.dtbcache.v2 | Bin 111939 -> 111939 bytes .../0ab1bff2-041a-4d95-ac3d-bb1664d9e3dd.vsidx | Bin 1282310 -> 0 bytes .../2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx | Bin 0 -> 58169 bytes .../3d8e945f-421c-4d35-a532-fe79d7e82ae5.vsidx | Bin 0 -> 122898 bytes .../5fe23c0d-3068-40a6-b6bf-0cac71fd5f2a.vsidx | Bin 39507 -> 0 bytes .../81f59e87-7d5d-428b-9655-e998bc993e47.vsidx | Bin 0 -> 1284045 bytes .../d1c173dd-2134-446a-a456-1fd2c7db044c.vsidx | Bin 32201 -> 0 bytes ROUNDS/.vs/ROUNDS/v17/.suo | Bin 56832 -> 108032 bytes ROUNDS/GeneralInput.cs | 274 --------------------- ROUNDS/Properties/Resources.Designer.cs | 63 +++++ ROUNDS/Properties/Resources.resx | 101 ++++++++ ROUNDS/Properties/launchSettings.json | 9 + ROUNDS/ROUNDS.csproj | 206 ++++++++-------- ROUNDS/_Player/GeneralInput.cs | 274 +++++++++++++++++++++ .../Debug/netstandard2.1/Assembly-CSharp.deps.json | 30 ++- .../bin/Debug/netstandard2.1/Assembly-CSharp.dll | Bin 908288 -> 908288 bytes .../bin/Debug/netstandard2.1/Assembly-CSharp.pdb | Bin 485500 -> 484800 bytes ROUNDS/bin/Debug/netstandard2.1/Mono.Posix.dll | Bin 0 -> 212480 bytes ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dll | Bin 310272 -> 309248 bytes .../Debug/netstandard2.1/System.Configuration.dll | Bin 43008 -> 122368 bytes .../bin/Debug/netstandard2.1/System.Security.dll | Bin 0 -> 183296 bytes .../obj/Debug/netstandard2.1/Assembly-CSharp.dll | Bin 908288 -> 908288 bytes .../obj/Debug/netstandard2.1/Assembly-CSharp.pdb | Bin 485500 -> 484800 bytes ...OUNDS.GeneratedMSBuildEditorConfig.editorconfig | 2 +- .../obj/Debug/netstandard2.1/ROUNDS.assets.cache | Bin 236 -> 232 bytes .../ROUNDS.csproj.AssemblyReference.cache | Bin 145139 -> 139592 bytes .../ROUNDS.csproj.BuildWithSkipAnalyzers | 0 .../ROUNDS.csproj.CoreCompileInputs.cache | 2 +- .../ROUNDS.csproj.FileListAbsolute.txt | 111 +++++++++ ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json | 12 +- ROUNDS/obj/project.assets.json | 8 +- ROUNDS/obj/project.nuget.cache | 4 +- 32 files changed, 707 insertions(+), 389 deletions(-) delete mode 100644 ROUNDS/.vs/ROUNDS/FileContentIndex/0ab1bff2-041a-4d95-ac3d-bb1664d9e3dd.vsidx create mode 100644 ROUNDS/.vs/ROUNDS/FileContentIndex/2adbfb29-6aff-48dd-8bc3-b9f979cbf6ae.vsidx create mode 100644 ROUNDS/.vs/ROUNDS/FileContentIndex/3d8e945f-421c-4d35-a532-fe79d7e82ae5.vsidx delete mode 100644 ROUNDS/.vs/ROUNDS/FileContentIndex/5fe23c0d-3068-40a6-b6bf-0cac71fd5f2a.vsidx create mode 100644 ROUNDS/.vs/ROUNDS/FileContentIndex/81f59e87-7d5d-428b-9655-e998bc993e47.vsidx delete mode 100644 ROUNDS/.vs/ROUNDS/FileContentIndex/d1c173dd-2134-446a-a456-1fd2c7db044c.vsidx delete mode 100644 ROUNDS/GeneralInput.cs create mode 100644 ROUNDS/Properties/Resources.Designer.cs create mode 100644 ROUNDS/Properties/Resources.resx create mode 100644 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MonoBehaviour -{ - public enum InputType - { - Controller, - Keyboard, - Either - } - - public enum StickDirection - { - Left, - Right, - None - } - - public bool controlledElseWhere; - - public bool stunnedInput; - - public bool silencedInput; - - public KeyCode left; - - public KeyCode right; - - public KeyCode up; - - public KeyCode down; - - public KeyCode jump; - - public KeyCode shoot; - - public KeyCode shield; - - public Vector3 direction; - - public Vector3 latestPressedDirection; - - public Vector3 aimDirection; - - public Vector3 lastAimDirection; - - public bool jumpWasPressed; - - public bool jumpIsPressed; - - public bool shootWasPressed; - - public bool shootIsPressed; - - public bool shootWasReleased; - - public bool shieldWasPressed; - - public bool acceptWasPressed; - - public InputType inputType; - - private StickDirection lastStickDirection; - - public StickDirection stickPressDir = StickDirection.None; - - private CharacterData data; - - private int snapNumber = 16; - - private void Start() - { - data = GetComponent(); - } - - public void ResetInput() - { - direction = Vector3.zero; - aimDirection = Vector3.zero; - jumpIsPressed = false; - jumpWasPressed = false; - shootIsPressed = false; - shootWasPressed = false; - shootWasReleased = false; - shieldWasPressed = false; - acceptWasPressed = false; - } - - private void Update() - { - if (controlledElseWhere) - { - return; - } - ResetInput(); - DoUIInput(); - if (GameManager.lockInput || stunnedInput || !data.isPlaying || data.playerActions == null) - { - return; - } - direction += (Vector3)data.playerActions.Move; - direction = MakeEightDirections(direction); - if (direction != Vector3.zero) - { - latestPressedDirection = direction; - } - if (data.playerActions.Device == null) - { - aimDirection = MainCam.instance.cam.ScreenToWorldPoint(Input.mousePosition) - base.transform.position; - aimDirection.z = 0f; - aimDirection.Normalize(); - if (Optionshandler.lockMouse) - { - aimDirection = MakeEightDirections(aimDirection); - } - } - else - { - aimDirection.x += data.playerActions.Aim.X; - aimDirection.y += data.playerActions.Aim.Y; - if (Optionshandler.lockStick) - { - aimDirection = MakeEightDirections(aimDirection); - } - } - if (aimDirection != Vector3.zero) - { - aimDirection += Vector3.up * 0.13f / Mathf.Clamp(data.weaponHandler.gun.projectileSpeed, 1f, 100f); - } - if (aimDirection != Vector3.zero) - { - lastAimDirection = aimDirection; - } - if (data.playerActions.Jump.IsPressed) - { - jumpIsPressed = true; - } - if (data.playerActions.Jump.WasPressed) - { - jumpWasPressed = true; - } - if (!silencedInput) - { - if (data.playerActions.Fire.IsPressed) - { - shootIsPressed = true; - } - if (data.playerActions.Fire.WasPressed) - { - shootWasPressed = true; - } - if (data.playerActions.Fire.WasReleased) - { - shootWasReleased = true; - } - if (data.playerActions.Block.WasPressed) - { - shieldWasPressed = true; - } - } - } - - private void DoUIInput() - { - StickDirection stickDirection = StickDirection.None; - if (data.playerActions.Move.X > 0.7f) - { - stickDirection = StickDirection.Right; - } - if (data.playerActions.Move.X < -0.7f) - { - stickDirection = StickDirection.Left; - } - if (stickDirection != lastStickDirection) - { - stickPressDir = stickDirection; - lastStickDirection = stickDirection; - } - else - { - stickPressDir = StickDirection.None; - } - if (data.playerActions.Jump.WasPressed) - { - acceptWasPressed = true; - } - } - - public void DoStun(float stun) - { - if (base.gameObject.activeSelf) - { - StartCoroutine(Stun(stun)); - } - } - - private IEnumerator Stun(float stun) - { - base.enabled = false; - ResetInput(); - yield return new WaitForSeconds(stun); - base.enabled = true; - } - - public void SetState(Vector3 pos, bool isGrounded) - { - base.transform.position = pos; - } - - public void Move(bool right, bool left, bool up, bool down, bool jump) - { - ResetInput(); - if (left) - { - direction += Vector3.left; - } - if (right) - { - direction += Vector3.right; - } - if (up) - { - direction += Vector3.up; - } - if (down) - { - direction += Vector3.down; - } - if (jump) - { - jumpWasPressed = true; - } - Debug.Log("Move: Right: " + right + " Left: " + left + " Jump: " + jump); - if (Input.GetKey(shoot)) - { - shootIsPressed = true; - } - if (Input.GetKeyDown(shoot)) - { - shootWasPressed = true; - } - if (Input.GetKeyUp(shoot)) - { - shootWasReleased = true; - } - } - - private Vector3 MakeEightDirections(Vector3 dir) - { - _ = Vector3.zero; - float num = 360f / (float)snapNumber; - Vector3 vector = Vector3.up; - Vector3 vector2 = vector; - float num2 = 999f; - Vector3 result = dir; - for (int i = 0; i < snapNumber; i++) - { - vector2 = Quaternion.Euler(Vector3.forward * num * i) * vector; - float num3 = Vector3.Angle(dir, vector2); - if (num3 < num2) - { - num2 = num3; - result = vector2; - } - } - if (dir == Vector3.zero) - { - return Vector3.zero; - } - dir = dir.normalized; - return result; - } -} diff --git a/ROUNDS/Properties/Resources.Designer.cs b/ROUNDS/Properties/Resources.Designer.cs new file mode 100644 index 0000000..c3581eb --- /dev/null +++ b/ROUNDS/Properties/Resources.Designer.cs @@ -0,0 +1,63 @@ +//------------------------------------------------------------------------------ +// +// 此代码由工具生成。 +// 运行时版本:4.0.30319.42000 +// +// 对此文件的更改可能会导致不正确的行为,并且如果 +// 重新生成代码,这些更改将会丢失。 +// +//------------------------------------------------------------------------------ + +namespace ROUNDS.Properties { + using System; + + + /// + /// 一个强类型的资源类,用于查找本地化的字符串等。 + /// + // 此类是由 StronglyTypedResourceBuilder + // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 + // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen + // (以 /str 作为命令选项),或重新生成 VS 项目。 + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// + /// 返回此类使用的缓存的 ResourceManager 实例。 + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ROUNDS.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// + /// 重写当前线程的 CurrentUICulture 属性,对 + /// 使用此强类型资源类的所有资源查找执行重写。 + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + } +} diff --git a/ROUNDS/Properties/Resources.resx b/ROUNDS/Properties/Resources.resx new file mode 100644 index 0000000..4fdb1b6 --- /dev/null +++ b/ROUNDS/Properties/Resources.resx @@ -0,0 +1,101 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 1.3 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + \ No newline at end of file diff --git a/ROUNDS/Properties/launchSettings.json b/ROUNDS/Properties/launchSettings.json new file mode 100644 index 0000000..8d089dc --- /dev/null +++ b/ROUNDS/Properties/launchSettings.json @@ -0,0 +1,9 @@ +{ + "profiles": { + "ROUNDS": { + "commandName": "Project", + "workingDirectory": "D:\\Games\\ROUNDS\\Rounds_Data\\Managed", + "nativeDebugging": false + } + } +} \ No newline at end of file diff --git a/ROUNDS/ROUNDS.csproj b/ROUNDS/ROUNDS.csproj index 3c3f39d..eff937d 100644 --- a/ROUNDS/ROUNDS.csproj +++ b/ROUNDS/ROUNDS.csproj @@ -11,304 +11,310 @@ - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\AmplifyColor.dll + ..\..\Rounds_Data\Managed\AmplifyColor.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Assembly-CSharp-firstpass.dll + ..\..\Rounds_Data\Managed\Assembly-CSharp-firstpass.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\BitpackersASMDEF.dll + ..\..\Rounds_Data\Managed\BitpackersASMDEF.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\ByteConverter.dll + ..\..\Rounds_Data\Managed\ByteConverter.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\EmoCompressUtilsASMDEF.dll + ..\..\Rounds_Data\Managed\EmoCompressUtilsASMDEF.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\FloatCrusher.dll + ..\..\Rounds_Data\Managed\FloatCrusher.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\HalfFloatASMDEF.dll + ..\..\Rounds_Data\Managed\HalfFloatASMDEF.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\HalFloat.dll + ..\..\Rounds_Data\Managed\HalFloat.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\InControl.dll + ..\..\Rounds_Data\Managed\InControl.dll + + + ..\..\Rounds_Data\Managed\Mono.Posix.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Mono.Security.dll + ..\..\Rounds_Data\Managed\Mono.Security.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Photon3Unity3D.dll + ..\..\Rounds_Data\Managed\Photon3Unity3D.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonChat.dll + ..\..\Rounds_Data\Managed\PhotonChat.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonRealtime.dll + ..\..\Rounds_Data\Managed\PhotonRealtime.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonUnityNetworking.dll + ..\..\Rounds_Data\Managed\PhotonUnityNetworking.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonUnityNetworking.Demos.dll + ..\..\Rounds_Data\Managed\PhotonUnityNetworking.Demos.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonUnityNetworking.Utilities.dll + ..\..\Rounds_Data\Managed\PhotonUnityNetworking.Utilities.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonWebSocket.dll + ..\..\Rounds_Data\Managed\PhotonWebSocket.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\QuatCompress.dll + ..\..\Rounds_Data\Managed\QuatCompress.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.OdinInspector.Attributes.dll + ..\..\Rounds_Data\Managed\Sirenix.OdinInspector.Attributes.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.OdinInspector.CompatibilityLayer.dll + ..\..\Rounds_Data\Managed\Sirenix.OdinInspector.CompatibilityLayer.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.Serialization.dll + ..\..\Rounds_Data\Managed\Sirenix.Serialization.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.Serialization.Config.dll + ..\..\Rounds_Data\Managed\Sirenix.Serialization.Config.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Sirenix.Utilities.dll + ..\..\Rounds_Data\Managed\Sirenix.Utilities.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\SonigonAudioEngine.Runtime.dll + ..\..\Rounds_Data\Managed\SonigonAudioEngine.Runtime.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.Configuration.dll + ..\..\Rounds_Data\Managed\System.Configuration.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.Diagnostics.StackTrace.dll + ..\..\Rounds_Data\Managed\System.Diagnostics.StackTrace.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.EnterpriseServices.dll + ..\..\Rounds_Data\Managed\System.EnterpriseServices.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.Globalization.Extensions.dll + ..\..\Rounds_Data\Managed\System.Globalization.Extensions.dll + + + ..\..\Rounds_Data\Managed\System.Security.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.ServiceModel.Internals.dll + ..\..\Rounds_Data\Managed\System.ServiceModel.Internals.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\System.Xml.XPath.XDocument.dll + ..\..\Rounds_Data\Managed\System.Xml.XPath.XDocument.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Unity.Analytics.DataPrivacy.dll + ..\..\Rounds_Data\Managed\Unity.Analytics.DataPrivacy.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Unity.Analytics.StandardEvents.dll + ..\..\Rounds_Data\Managed\Unity.Analytics.StandardEvents.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Unity.Postprocessing.Runtime.dll + ..\..\Rounds_Data\Managed\Unity.Postprocessing.Runtime.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\Unity.TextMeshPro.dll + ..\..\Rounds_Data\Managed\Unity.TextMeshPro.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.dll + ..\..\Rounds_Data\Managed\UnityEngine.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AccessibilityModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.AccessibilityModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AIModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.AIModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AnimationModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.AnimationModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ARModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.ARModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AssetBundleModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.AssetBundleModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AudioModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.AudioModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.BaselibModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.BaselibModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ClothModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.ClothModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ClusterInputModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.ClusterInputModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ClusterRendererModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.ClusterRendererModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.CoreModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.CoreModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.CrashReportingModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.CrashReportingModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.DirectorModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.DirectorModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.FileSystemHttpModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.FileSystemHttpModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.GameCenterModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.GameCenterModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.GridModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.GridModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.HotReloadModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.HotReloadModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ImageConversionModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.ImageConversionModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.IMGUIModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.IMGUIModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.InputModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.InputModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.JSONSerializeModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.JSONSerializeModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.LocalizationModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.LocalizationModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.Networking.dll + ..\..\Rounds_Data\Managed\UnityEngine.Networking.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ParticleSystemModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.ParticleSystemModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.PerformanceReportingModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.PerformanceReportingModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.Physics2DModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.Physics2DModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.PhysicsModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.PhysicsModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ProfilerModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.ProfilerModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.Purchasing.dll + ..\..\Rounds_Data\Managed\UnityEngine.Purchasing.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.ScreenCaptureModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.ScreenCaptureModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SharedInternalsModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.SharedInternalsModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SpatialTracking.dll + ..\..\Rounds_Data\Managed\UnityEngine.SpatialTracking.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SpriteMaskModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.SpriteMaskModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SpriteShapeModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.SpriteShapeModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.StreamingModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.StreamingModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.StyleSheetsModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.StyleSheetsModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.SubstanceModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.SubstanceModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TerrainModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.TerrainModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TerrainPhysicsModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.TerrainPhysicsModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TextCoreModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.TextCoreModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TextRenderingModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.TextRenderingModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TilemapModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.TilemapModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.Timeline.dll + ..\..\Rounds_Data\Managed\UnityEngine.Timeline.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TimelineModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.TimelineModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.TLSModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.TLSModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UI.dll + ..\..\Rounds_Data\Managed\UnityEngine.UI.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UIElementsModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.UIElementsModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UIModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.UIModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UmbraModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.UmbraModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UNETModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.UNETModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityAnalyticsModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.UnityAnalyticsModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityConnectModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.UnityConnectModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityTestProtocolModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.UnityTestProtocolModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.VehiclesModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.VehiclesModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.VFXModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.VFXModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.VideoModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.VideoModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.VRModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.VRModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.WindModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.WindModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.XRModule.dll + ..\..\Rounds_Data\Managed\UnityEngine.XRModule.dll - C:\Program Files (x86)\Steam\steamapps\common\ROUNDS\Rounds_Data\Managed\websocket-sharp.dll + ..\..\Rounds_Data\Managed\websocket-sharp.dll \ No newline at end of file diff --git a/ROUNDS/_Player/GeneralInput.cs b/ROUNDS/_Player/GeneralInput.cs new file mode 100644 index 0000000..0487def --- /dev/null +++ b/ROUNDS/_Player/GeneralInput.cs @@ -0,0 +1,274 @@ +using System.Collections; +using UnityEngine; + +public class GeneralInput : MonoBehaviour +{ + public enum InputType + { + Controller, + Keyboard, + Either + } + + public enum StickDirection + { + Left, + Right, + None + } + + public bool controlledElseWhere; + + public bool stunnedInput; + + public bool silencedInput; + + public KeyCode left; + + public KeyCode right; + + public KeyCode up; + + public KeyCode down; + + public KeyCode jump; + + public KeyCode shoot; + + public KeyCode shield; + + public Vector3 direction; + + public Vector3 latestPressedDirection; + + public Vector3 aimDirection; + + public Vector3 lastAimDirection; + + public bool jumpWasPressed; + + public bool jumpIsPressed; + + public bool shootWasPressed; + + public bool shootIsPressed; + + public bool shootWasReleased; + + public bool shieldWasPressed; + + public bool acceptWasPressed; + + public InputType inputType; + + private StickDirection lastStickDirection; + + public StickDirection stickPressDir = StickDirection.None; + + private CharacterData data; + + private int snapNumber = 16; + + private void Start() + { + data = GetComponent(); + } + + public void ResetInput() + { + direction = Vector3.zero; + aimDirection = Vector3.zero; + jumpIsPressed = false; + jumpWasPressed = false; + shootIsPressed = false; + shootWasPressed = false; + shootWasReleased = false; + shieldWasPressed = false; + acceptWasPressed = false; + } + + private void Update() + { + if (controlledElseWhere) + { + return; + } + ResetInput(); + DoUIInput(); + if (GameManager.lockInput || stunnedInput || !data.isPlaying || data.playerActions == null) + { + return; + } + direction += (Vector3)data.playerActions.Move; + direction = MakeEightDirections(direction); + if (direction != Vector3.zero) + { + latestPressedDirection = direction; + } + if (data.playerActions.Device == null) + { + aimDirection = MainCam.instance.cam.ScreenToWorldPoint(Input.mousePosition) - base.transform.position; + aimDirection.z = 0f; + aimDirection.Normalize(); + if (Optionshandler.lockMouse) + { + aimDirection = MakeEightDirections(aimDirection); + } + } + else + { + aimDirection.x += data.playerActions.Aim.X; + aimDirection.y += data.playerActions.Aim.Y; + if (Optionshandler.lockStick) + { + aimDirection = MakeEightDirections(aimDirection); + } + } + if (aimDirection != Vector3.zero) + { + aimDirection += Vector3.up * 0.13f / Mathf.Clamp(data.weaponHandler.gun.projectileSpeed, 1f, 100f); + } + if (aimDirection != Vector3.zero) + { + lastAimDirection = aimDirection; + } + if (data.playerActions.Jump.IsPressed) + { + jumpIsPressed = true; + } + if (data.playerActions.Jump.WasPressed) + { + jumpWasPressed = true; + } + if (!silencedInput) + { + if (data.playerActions.Fire.IsPressed) + { + shootIsPressed = true; + } + if (data.playerActions.Fire.WasPressed) + { + shootWasPressed = true; + } + if (data.playerActions.Fire.WasReleased) + { + shootWasReleased = true; + } + if (data.playerActions.Block.WasPressed) + { + shieldWasPressed = true; + } + } + } + + private void DoUIInput() + { + StickDirection stickDirection = StickDirection.None; + if (data.playerActions.Move.X > 0.7f) + { + stickDirection = StickDirection.Right; + } + if (data.playerActions.Move.X < -0.7f) + { + stickDirection = StickDirection.Left; + } + if (stickDirection != lastStickDirection) + { + stickPressDir = stickDirection; + lastStickDirection = stickDirection; + } + else + { + stickPressDir = StickDirection.None; + } + if (data.playerActions.Jump.WasPressed) + { + acceptWasPressed = true; + } + } + + public void DoStun(float stun) + { + if (base.gameObject.activeSelf) + { + StartCoroutine(Stun(stun)); + } + } + + private IEnumerator Stun(float stun) + { + base.enabled = false; + ResetInput(); + yield return new WaitForSeconds(stun); + base.enabled = true; + } + + public void SetState(Vector3 pos, bool isGrounded) + { + base.transform.position = pos; + } + + public void Move(bool right, bool left, bool up, bool down, bool jump) + { + ResetInput(); + if (left) + { + direction += Vector3.left; + } + if (right) + { + direction += Vector3.right; + } + if (up) + { + direction += Vector3.up; + } + if (down) + { + direction += Vector3.down; + } + if (jump) + { + jumpWasPressed = true; + } + Debug.Log("Move: Right: " + right + " Left: " + left + " Jump: " + jump); + if (Input.GetKey(shoot)) + { + shootIsPressed = true; + } + if (Input.GetKeyDown(shoot)) + { + shootWasPressed = true; + } + if (Input.GetKeyUp(shoot)) + { + shootWasReleased = true; + } + } + + private Vector3 MakeEightDirections(Vector3 dir) + { + _ = Vector3.zero; + float num = 360f / (float)snapNumber; + Vector3 vector = Vector3.up; + Vector3 vector2 = vector; + float num2 = 999f; + Vector3 result = dir; + for (int i = 0; i < snapNumber; i++) + { + vector2 = Quaternion.Euler(Vector3.forward * num * i) * vector; + float num3 = Vector3.Angle(dir, vector2); + if (num3 < num2) + { + num2 = num3; + result = vector2; + } + } + if (dir == Vector3.zero) + { + return Vector3.zero; + } + dir = dir.normalized; + return result; + } +} diff --git a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.deps.json b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.deps.json index b335122..41135fe 100644 --- a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.deps.json +++ b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.deps.json @@ -18,6 +18,7 @@ "HalfFloatASMDEF": "0.0.0.0", "HalFloat": "1.0.0.0", "InControl": "0.0.0.0", + "Mono.Posix": "4.0.0.0", "Mono.Security": "4.0.0.0", "Photon3Unity3D": "4.1.4.8", "PhotonChat": "0.0.0.0", @@ -37,6 +38,7 @@ "System.Diagnostics.StackTrace": "4.1.1.0", "System.EnterpriseServices": "4.0.0.0", "System.Globalization.Extensions": "4.1.1.0", + "System.Security": "4.0.0.0", "System.ServiceModel.Internals": "0.0.0.0", "System.Xml.XPath.XDocument": "4.1.1.0", "Unity.Analytics.DataPrivacy": "0.0.0.0", @@ -186,6 +188,14 @@ } } }, + "Mono.Posix/4.0.0.0": { + "runtime": { + "Mono.Posix.dll": { + "assemblyVersion": "4.0.0.0", + "fileVersion": "4.0.0.0" + } + } + }, "Mono.Security/4.0.0.0": { "runtime": { "Mono.Security.dll": { @@ -310,7 +320,7 @@ "runtime": { "System.Configuration.dll": { "assemblyVersion": "4.0.0.0", - "fileVersion": "0.0.0.0" + "fileVersion": "4.6.57.0" } } }, @@ -338,6 +348,14 @@ } } }, + "System.Security/4.0.0.0": { + "runtime": { + "System.Security.dll": { + "assemblyVersion": "4.0.0.0", + "fileVersion": "4.6.57.0" + } + } + }, "System.ServiceModel.Internals/0.0.0.0": { "runtime": { "System.ServiceModel.Internals.dll": { @@ -967,6 +985,11 @@ "serviceable": false, "sha512": "" }, + "Mono.Posix/4.0.0.0": { + "type": "reference", + "serviceable": false, + "sha512": "" + }, "Mono.Security/4.0.0.0": { "type": "reference", "serviceable": false, @@ -1062,6 +1085,11 @@ "serviceable": false, "sha512": "" }, + "System.Security/4.0.0.0": { + "type": "reference", + "serviceable": false, + "sha512": "" + }, "System.ServiceModel.Internals/0.0.0.0": { "type": "reference", "serviceable": false, diff --git a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll index 2870daf..7b29d37 100644 Binary files a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll and b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.dll differ diff --git a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb index 7c1e353..1e041a9 100644 Binary files a/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb and b/ROUNDS/bin/Debug/netstandard2.1/Assembly-CSharp.pdb differ diff --git a/ROUNDS/bin/Debug/netstandard2.1/Mono.Posix.dll b/ROUNDS/bin/Debug/netstandard2.1/Mono.Posix.dll new file mode 100644 index 0000000..2db3f3f Binary files /dev/null and b/ROUNDS/bin/Debug/netstandard2.1/Mono.Posix.dll differ diff --git a/ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dll b/ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dll index a9377a7..db50b2c 100644 Binary files a/ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dll and b/ROUNDS/bin/Debug/netstandard2.1/Mono.Security.dll differ diff --git a/ROUNDS/bin/Debug/netstandard2.1/System.Configuration.dll b/ROUNDS/bin/Debug/netstandard2.1/System.Configuration.dll index 714c954..2185e7e 100644 Binary files a/ROUNDS/bin/Debug/netstandard2.1/System.Configuration.dll and b/ROUNDS/bin/Debug/netstandard2.1/System.Configuration.dll differ diff --git a/ROUNDS/bin/Debug/netstandard2.1/System.Security.dll b/ROUNDS/bin/Debug/netstandard2.1/System.Security.dll new file mode 100644 index 0000000..f3927fa Binary files /dev/null and b/ROUNDS/bin/Debug/netstandard2.1/System.Security.dll differ diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll index 2870daf..7b29d37 100644 Binary files a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll and b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll differ diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb index 7c1e353..1e041a9 100644 Binary files a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb and b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb differ diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig index e80af31..3310772 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig @@ -1,3 +1,3 @@ is_global = true build_property.RootNamespace = ROUNDS -build_property.ProjectDir = D:\Documents\Unity\Decompile\Rounds\ROUNDS\ +build_property.ProjectDir = D:\Games\ROUNDS\ROUNDS\ROUNDS\ diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache index f554f65..a888c9e 100644 Binary files a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache and b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache differ diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache index 53a865b..9d0ca45 100644 Binary files a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache and b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache differ diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers new file mode 100644 index 0000000..e69de29 diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache index f9f483a..ad9e109 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache @@ -1 +1 @@ -fd3f160051944d1de016472d977614e781ca5a2c +1d2fc872e96aa3ffdd6dba73b151e2b7206cd9a5 diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt index c6d9d07..1372d10 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt @@ -107,3 +107,114 @@ D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\websocket-sh D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.deps.json +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.pdb +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\AmplifyColor.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp-firstpass.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\BitpackersASMDEF.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\ByteConverter.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\EmoCompressUtilsASMDEF.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\FloatCrusher.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\HalfFloatASMDEF.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\HalFloat.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\InControl.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Mono.Posix.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Mono.Security.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Photon3Unity3D.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonChat.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonRealtime.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Demos.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Utilities.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonWebSocket.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\QuatCompress.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.Attributes.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.CompatibilityLayer.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.Config.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Utilities.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\SonigonAudioEngine.Runtime.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Configuration.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Diagnostics.StackTrace.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.EnterpriseServices.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Globalization.Extensions.dll 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+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AssetBundleModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AudioModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.BaselibModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClothModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterInputModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterRendererModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CoreModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CrashReportingModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.DirectorModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.FileSystemHttpModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GameCenterModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GridModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.HotReloadModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ImageConversionModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.IMGUIModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.InputModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.JSONSerializeModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.LocalizationModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Networking.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ParticleSystemModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PerformanceReportingModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Physics2DModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PhysicsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ProfilerModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Purchasing.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ScreenCaptureModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SharedInternalsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpatialTracking.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteMaskModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteShapeModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StreamingModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StyleSheetsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SubstanceModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainPhysicsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextCoreModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextRenderingModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TilemapModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Timeline.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TimelineModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TLSModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UI.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIElementsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UmbraModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UNETModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityAnalyticsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityConnectModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityTestProtocolModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAssetBundleModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAudioModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestTextureModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestWWWModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VehiclesModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VFXModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VideoModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VRModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.WindModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.XRModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\websocket-sharp.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.AssemblyReference.cache +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.GeneratedMSBuildEditorConfig.editorconfig +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CoreCompileInputs.cache +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb diff --git a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json index 47f97c6..25d990e 100644 --- a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json +++ b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json @@ -1,17 +1,17 @@ { "format": 1, "restore": { - "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj": {} + "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": {} }, "projects": { - "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj": { + "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": { "version": "1.0.0", "restore": { - "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "projectName": "Assembly-CSharp", - "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\", - "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\obj\\", + "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\", "projectStyle": "PackageReference", "fallbackFolders": [ "C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages" @@ -59,7 +59,7 @@ "privateAssets": "all" } }, - "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json" + "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json" } } } diff --git a/ROUNDS/obj/project.assets.json b/ROUNDS/obj/project.assets.json index e8b73d7..a8f23e4 100644 --- a/ROUNDS/obj/project.assets.json +++ b/ROUNDS/obj/project.assets.json @@ -14,11 +14,11 @@ "project": { "version": "1.0.0", "restore": { - "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "projectName": "Assembly-CSharp", - "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\", - "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\obj\\", + "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\", "projectStyle": "PackageReference", "fallbackFolders": [ "C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages" @@ -66,7 +66,7 @@ "privateAssets": "all" } }, - "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json" + "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json" } } } diff --git a/ROUNDS/obj/project.nuget.cache b/ROUNDS/obj/project.nuget.cache index 94970c7..698c706 100644 --- a/ROUNDS/obj/project.nuget.cache +++ b/ROUNDS/obj/project.nuget.cache @@ -1,8 +1,8 @@ { "version": 2, - "dgSpecHash": "g9+dUSYJ0z+WUUe9SaWEOwzvksCFUhrXh05AZG0aXqSVrMxvjVFVEdVaIODCx5y9bM7mhNdslnf8W0Y9wpBkjg==", + "dgSpecHash": "52fqfedSZGFV1JmNIJwNIP5R6bJvwKQ9YzGSjecwFqCycLEyNuKZ+iaj+GhQ4MGoXfZ4h0Geb2fOq5dwanFkVg==", "success": true, - "projectFilePath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectFilePath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "expectedPackageFiles": [], "logs": [] } \ No newline at end of file -- cgit v1.1-26-g67d0