From 766cdff5ffa72b65d7f106658d1603f47739b2ba Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Fri, 27 Oct 2023 11:05:14 +0800 Subject: + init --- GameCode/AmplifyColorVolume2D.cs | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 GameCode/AmplifyColorVolume2D.cs (limited to 'GameCode/AmplifyColorVolume2D.cs') diff --git a/GameCode/AmplifyColorVolume2D.cs b/GameCode/AmplifyColorVolume2D.cs new file mode 100644 index 0000000..3dd0bbd --- /dev/null +++ b/GameCode/AmplifyColorVolume2D.cs @@ -0,0 +1,24 @@ +using UnityEngine; + +[RequireComponent(typeof(BoxCollider2D))] +[AddComponentMenu("Image Effects/Amplify Color Volume 2D")] +public class AmplifyColorVolume2D : AmplifyColorVolumeBase +{ + private void OnTriggerEnter2D(Collider2D other) + { + AmplifyColorTriggerProxy2D component = other.GetComponent(); + if (component != null && component.OwnerEffect.UseVolumes && ((int)component.OwnerEffect.VolumeCollisionMask & (1 << base.gameObject.layer)) != 0) + { + component.OwnerEffect.EnterVolume(this); + } + } + + private void OnTriggerExit2D(Collider2D other) + { + AmplifyColorTriggerProxy2D component = other.GetComponent(); + if (component != null && component.OwnerEffect.UseVolumes && ((int)component.OwnerEffect.VolumeCollisionMask & (1 << base.gameObject.layer)) != 0) + { + component.OwnerEffect.ExitVolume(this); + } + } +} -- cgit v1.1-26-g67d0