From 766cdff5ffa72b65d7f106658d1603f47739b2ba Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Fri, 27 Oct 2023 11:05:14 +0800 Subject: + init --- GameCode/AttackTrigger.cs | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 GameCode/AttackTrigger.cs (limited to 'GameCode/AttackTrigger.cs') diff --git a/GameCode/AttackTrigger.cs b/GameCode/AttackTrigger.cs new file mode 100644 index 0000000..a452de0 --- /dev/null +++ b/GameCode/AttackTrigger.cs @@ -0,0 +1,43 @@ +using System; +using UnityEngine; +using UnityEngine.Events; + +public class AttackTrigger : MonoBehaviour +{ + public bool triggerOnEveryShot = true; + + public UnityEvent triggerEvent; + + private CharacterData data; + + private void Start() + { + data = GetComponentInParent(); + Gun gun = data.weaponHandler.gun; + gun.ShootPojectileAction = (Action)Delegate.Combine(gun.ShootPojectileAction, new Action(Shoot)); + data.weaponHandler.gun.AddAttackAction(Attack); + } + + private void OnDestroy() + { + Gun gun = data.weaponHandler.gun; + gun.ShootPojectileAction = (Action)Delegate.Remove(gun.ShootPojectileAction, new Action(Shoot)); + data.weaponHandler.gun.RemoveAttackAction(Attack); + } + + public void Attack() + { + if (!triggerOnEveryShot) + { + triggerEvent.Invoke(); + } + } + + public void Shoot(GameObject projectile) + { + if (triggerOnEveryShot) + { + triggerEvent.Invoke(); + } + } +} -- cgit v1.1-26-g67d0