From 766cdff5ffa72b65d7f106658d1603f47739b2ba Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Fri, 27 Oct 2023 11:05:14 +0800 Subject: + init --- GameCode/CopyPlayerAim.cs | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 GameCode/CopyPlayerAim.cs (limited to 'GameCode/CopyPlayerAim.cs') diff --git a/GameCode/CopyPlayerAim.cs b/GameCode/CopyPlayerAim.cs new file mode 100644 index 0000000..46f2300 --- /dev/null +++ b/GameCode/CopyPlayerAim.cs @@ -0,0 +1,32 @@ +using UnityEngine; + +public class CopyPlayerAim : MonoBehaviour +{ + public float spreadPerLevel; + + public float spread; + + private AttackLevel level; + + private void Start() + { + level = GetComponentInParent(); + } + + public void Go() + { + float num = Random.Range(0f - spread, spread); + float num2 = 0f; + if ((bool)level) + { + num2 = (float)level.attackLevel * spreadPerLevel; + } + num += Random.Range(0f - num2, num2); + Holding component = base.transform.root.GetComponent(); + if ((bool)component) + { + base.transform.rotation = component.holdable.GetComponentInChildren().transform.rotation; + } + base.transform.Rotate(Vector3.Cross(Vector3.forward, base.transform.forward) * num); + } +} -- cgit v1.1-26-g67d0