From 766cdff5ffa72b65d7f106658d1603f47739b2ba Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Fri, 27 Oct 2023 11:05:14 +0800 Subject: + init --- GameCode/DelayEvent.cs | 61 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 GameCode/DelayEvent.cs (limited to 'GameCode/DelayEvent.cs') diff --git a/GameCode/DelayEvent.cs b/GameCode/DelayEvent.cs new file mode 100644 index 0000000..0ebea56 --- /dev/null +++ b/GameCode/DelayEvent.cs @@ -0,0 +1,61 @@ +using System.Collections; +using UnityEngine; +using UnityEngine.Events; + +public class DelayEvent : MonoBehaviour +{ + public UnityEvent delayedEvent; + + public float time = 1f; + + public bool auto; + + public bool repeating; + + public bool usedTimeScale = true; + + private void Start() + { + CodeAnimation componentInParent = GetComponentInParent(); + if ((bool)componentInParent) + { + time /= componentInParent.animations[0].animationSpeed; + } + if (auto) + { + Go(); + } + } + + public void Go() + { + StartCoroutine(DelayEventCall()); + } + + private IEnumerator DelayEventCall() + { + yield return 1; + if (usedTimeScale) + { + yield return new WaitForSeconds(time); + } + else + { + yield return new WaitForSecondsRealtime(time); + } + if (base.enabled) + { + delayedEvent.Invoke(); + if (repeating) + { + Go(); + } + } + } + + public void DoEvent() + { + StopAllCoroutines(); + delayedEvent.Invoke(); + } +} -- cgit v1.1-26-g67d0