From 766cdff5ffa72b65d7f106658d1603f47739b2ba Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Fri, 27 Oct 2023 11:05:14 +0800 Subject: + init --- GameCode/EventSequence.cs | 52 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 GameCode/EventSequence.cs (limited to 'GameCode/EventSequence.cs') diff --git a/GameCode/EventSequence.cs b/GameCode/EventSequence.cs new file mode 100644 index 0000000..f875669 --- /dev/null +++ b/GameCode/EventSequence.cs @@ -0,0 +1,52 @@ +using System.Collections; +using UnityEngine; + +public class EventSequence : MonoBehaviour +{ + public bool playOnAwake = true; + + public bool useTimeScale = true; + + public DelayedEvent[] events; + + private int level; + + private void Start() + { + level = GetComponentInParent().attackLevel; + if (playOnAwake) + { + Go(); + } + } + + public void Go() + { + StartCoroutine(DoSequence()); + } + + private IEnumerator DoSequence() + { + for (int i = 0; i < events.Length; i++) + { + float num = 0f; + for (int i2 = 0; i2 < events[i].cycles + events[i].cyclesPerLvl * level; i2++) + { + num += events[i].delay; + if (num > TimeHandler.deltaTime) + { + if (useTimeScale) + { + yield return new WaitForSeconds(num); + } + else + { + yield return new WaitForSecondsRealtime(num); + } + num = 0f; + } + events[i].eventTrigger.Invoke(); + } + } + } +} -- cgit v1.1-26-g67d0