From 766cdff5ffa72b65d7f106658d1603f47739b2ba Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Fri, 27 Oct 2023 11:05:14 +0800 Subject: + init --- GameCode/Explosion_Overpower.cs | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 GameCode/Explosion_Overpower.cs (limited to 'GameCode/Explosion_Overpower.cs') diff --git a/GameCode/Explosion_Overpower.cs b/GameCode/Explosion_Overpower.cs new file mode 100644 index 0000000..13a98ac --- /dev/null +++ b/GameCode/Explosion_Overpower.cs @@ -0,0 +1,23 @@ +using System; +using UnityEngine; + +public class Explosion_Overpower : MonoBehaviour +{ + public float dmgPer100Hp; + + private void Awake() + { + Explosion component = GetComponent(); + component.hitPlayerAction = (Action)Delegate.Combine(component.hitPlayerAction, new Action(HitPlayer)); + } + + private void HitPlayer(CharacterData data, float rangeMultiplier) + { + SpawnedAttack component = GetComponent(); + if (component.IsMine()) + { + float num = component.spawner.data.maxHealth * dmgPer100Hp * 0.01f * base.transform.localScale.x; + data.healthHandler.CallTakeDamage(num * (data.transform.position - component.spawner.transform.position).normalized, base.transform.position, null, GetComponent().spawner); + } + } +} -- cgit v1.1-26-g67d0