From 766cdff5ffa72b65d7f106658d1603f47739b2ba Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Fri, 27 Oct 2023 11:05:14 +0800 Subject: + init --- GameCode/LineEffectInstance.cs | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 GameCode/LineEffectInstance.cs (limited to 'GameCode/LineEffectInstance.cs') diff --git a/GameCode/LineEffectInstance.cs b/GameCode/LineEffectInstance.cs new file mode 100644 index 0000000..a154130 --- /dev/null +++ b/GameCode/LineEffectInstance.cs @@ -0,0 +1,40 @@ +using System; +using Sirenix.OdinInspector; +using UnityEngine; + +[Serializable] +public class LineEffectInstance +{ + public enum CurveType + { + Add, + Multiply + } + + [Space(20f)] + public bool active = true; + + [FoldoutGroup("Main Curve", 0, Order = 0, Expanded = true)] + public CurveType curveType; + + [FoldoutGroup("Main Curve", 0, Order = 0, Expanded = true)] + public AnimationCurve mainCurve = AnimationCurve.Linear(0f, 0f, 1f, 0f); + + [FoldoutGroup("Main Curve", 0, Order = 0, Expanded = true)] + public float mainCurveMultiplier = 1f; + + [FoldoutGroup("Main Curve", 0, Order = 0, Expanded = true)] + public float mainCurveTiling = 1f; + + [FoldoutGroup("Main Curve", 0, Order = 0, Expanded = true)] + public bool tilingPerMeter = true; + + [FoldoutGroup("Modifiers", 0)] + public AnimationCurve effectOverLineCurve = AnimationCurve.Linear(0f, 1f, 1f, 1f); + + [FoldoutGroup("Animation", 0)] + public float mainCurveScrollSpeed; + + [FoldoutGroup("Animation", 0)] + public AnimationCurve effectOverTimeCurve = AnimationCurve.Linear(0f, 1f, 1f, 0f); +} -- cgit v1.1-26-g67d0