From 766cdff5ffa72b65d7f106658d1603f47739b2ba Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Fri, 27 Oct 2023 11:05:14 +0800 Subject: + init --- GameCode/PlayerSkinHandler.cs | 63 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 GameCode/PlayerSkinHandler.cs (limited to 'GameCode/PlayerSkinHandler.cs') diff --git a/GameCode/PlayerSkinHandler.cs b/GameCode/PlayerSkinHandler.cs new file mode 100644 index 0000000..3c23236 --- /dev/null +++ b/GameCode/PlayerSkinHandler.cs @@ -0,0 +1,63 @@ +using UnityEngine; + +public class PlayerSkinHandler : MonoBehaviour +{ + public bool simpleSkin; + + private PlayerSkinParticle[] skins; + + private CharacterData data; + + private bool inited; + + private void Start() + { + Init(); + } + + private void Init() + { + if (!inited) + { + inited = true; + ToggleSimpleSkin(simpleSkin); + data = GetComponentInParent<CharacterData>(); + if (!simpleSkin) + { + GameObject gameObject = Object.Instantiate(PlayerSkinBank.GetPlayerSkinColors(data.player.playerID).gameObject, base.transform.position, base.transform.rotation, base.transform); + skins = gameObject.GetComponentsInChildren<PlayerSkinParticle>(); + } + } + } + + public void TakeDamageBlink(Vector2 damage, bool selfDamage) + { + BlinkColor(Color.white * 0.95f); + } + + public void BlinkColor(Color blinkColor) + { + if (skins != null) + { + for (int i = 0; i < skins.Length; i++) + { + skins[i].BlinkColor(blinkColor); + } + } + } + + public void InitSpriteMask(int spriteLayerID) + { + Init(); + for (int i = 0; i < skins.Length; i++) + { + skins[i].Init(spriteLayerID); + } + } + + public void ToggleSimpleSkin(bool isSimple) + { + simpleSkin = isSimple; + GetComponent<SetPlayerSpriteLayer>().ToggleSimple(isSimple); + } +} -- cgit v1.1-26-g67d0