From 766cdff5ffa72b65d7f106658d1603f47739b2ba Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Fri, 27 Oct 2023 11:05:14 +0800 Subject: + init --- GameCode/ProjectileInit.cs | 49 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 GameCode/ProjectileInit.cs (limited to 'GameCode/ProjectileInit.cs') diff --git a/GameCode/ProjectileInit.cs b/GameCode/ProjectileInit.cs new file mode 100644 index 0000000..3200eac --- /dev/null +++ b/GameCode/ProjectileInit.cs @@ -0,0 +1,49 @@ +using Photon.Pun; +using UnityEngine; + +public class ProjectileInit : MonoBehaviour +{ + private Gun[] guns; + + [PunRPC] + internal void RPCA_Init(int senderID, int nrOfProj, float dmgM, float randomSeed) + { + PlayerManager.instance.GetPlayerWithActorID(senderID).data.weaponHandler.gun.BulletInit(base.gameObject, nrOfProj, dmgM, randomSeed); + } + + internal void OFFLINE_Init(int senderID, int nrOfProj, float dmgM, float randomSeed) + { + PlayerManager.instance.players[senderID].data.weaponHandler.gun.BulletInit(base.gameObject, nrOfProj, dmgM, randomSeed); + } + + [PunRPC] + internal void RPCA_Init_SeparateGun(int senderID, int gunID, int nrOfProj, float dmgM, float randomSeed) + { + GetChildGunWithID(gunID, PlayerManager.instance.GetPlayerWithActorID(senderID).gameObject).BulletInit(base.gameObject, nrOfProj, dmgM, randomSeed); + } + + internal void OFFLINE_Init_SeparateGun(int senderID, int gunID, int nrOfProj, float dmgM, float randomSeed) + { + GetChildGunWithID(gunID, PlayerManager.instance.players[senderID].gameObject).BulletInit(base.gameObject, nrOfProj, dmgM, randomSeed); + } + + private Gun GetChildGunWithID(int id, GameObject player) + { + if (guns == null) + { + guns = player.GetComponentsInChildren(); + } + return guns[id]; + } + + [PunRPC] + internal void RPCA_Init_noAmmoUse(int senderID, int nrOfProj, float dmgM, float randomSeed) + { + PlayerManager.instance.GetPlayerWithActorID(senderID).data.weaponHandler.gun.BulletInit(base.gameObject, nrOfProj, dmgM, randomSeed, useAmmo: false); + } + + internal void OFFLINE_Init_noAmmoUse(int senderID, int nrOfProj, float dmgM, float randomSeed) + { + PlayerManager.instance.players[senderID].data.weaponHandler.gun.BulletInit(base.gameObject, nrOfProj, dmgM, randomSeed, useAmmo: false); + } +} -- cgit v1.1-26-g67d0