From 766cdff5ffa72b65d7f106658d1603f47739b2ba Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Fri, 27 Oct 2023 11:05:14 +0800 Subject: + init --- GameCode/SetSpawnedParticleColor.cs | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 GameCode/SetSpawnedParticleColor.cs (limited to 'GameCode/SetSpawnedParticleColor.cs') diff --git a/GameCode/SetSpawnedParticleColor.cs b/GameCode/SetSpawnedParticleColor.cs new file mode 100644 index 0000000..fc9052b --- /dev/null +++ b/GameCode/SetSpawnedParticleColor.cs @@ -0,0 +1,30 @@ +using System; +using UnityEngine; + +public class SetSpawnedParticleColor : MonoBehaviour +{ + private Color myColor; + + private void Start() + { + SpawnObjects component = GetComponent(); + component.SpawnedAction = (Action)Delegate.Combine(component.SpawnedAction, new Action(Go)); + myColor = PlayerSkinBank.GetPlayerSkinColors(GetComponentInParent().spawner.playerID).particleEffect; + } + + private void Go(GameObject spawned) + { + ParticleSystem[] componentsInChildren = spawned.GetComponentsInChildren(); + for (int i = 0; i < componentsInChildren.Length; i++) + { + componentsInChildren[i].startColor = myColor; + } + LineEffect[] componentsInChildren2 = spawned.GetComponentsInChildren(); + for (int j = 0; j < componentsInChildren2.Length; j++) + { + componentsInChildren2[j].useColorOverTime = false; + componentsInChildren2[j].GetComponent().startColor = myColor; + componentsInChildren2[j].GetComponent().endColor = myColor; + } + } +} -- cgit v1.1-26-g67d0