using UnityEngine; public class AddShake : MonoBehaviour { public Vector2 shake; public bool auto = true; public bool inheritScale; public float max = float.PositiveInfinity; private void Start() { if (auto) { DoShake(); } } public void DoShake() { GamefeelManager.GameFeel(shake * Mathf.Clamp(inheritScale ? base.transform.localScale.x : 1f, 0f, max)); } }