using UnityEngine; [RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(SphereCollider))] [AddComponentMenu("")] public class AmplifyColorTriggerProxy : AmplifyColorTriggerProxyBase { private SphereCollider sphereCollider; private Rigidbody rigidBody; private void Start() { sphereCollider = GetComponent(); sphereCollider.radius = 0.01f; sphereCollider.isTrigger = true; rigidBody = GetComponent(); rigidBody.useGravity = false; rigidBody.isKinematic = true; } private void LateUpdate() { base.transform.position = Reference.position; base.transform.rotation = Reference.rotation; } }