using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] [RequireComponent(typeof(CircleCollider2D))] [AddComponentMenu("")] public class AmplifyColorTriggerProxy2D : AmplifyColorTriggerProxyBase { private CircleCollider2D circleCollider; private Rigidbody2D rigidBody; private void Start() { circleCollider = GetComponent(); circleCollider.radius = 0.01f; circleCollider.isTrigger = true; rigidBody = GetComponent(); rigidBody.gravityScale = 0f; rigidBody.isKinematic = true; } private void LateUpdate() { base.transform.position = Reference.position; base.transform.rotation = Reference.rotation; } }