using UnityEngine; [RequireComponent(typeof(BoxCollider))] [AddComponentMenu("Image Effects/Amplify Color Volume")] public class AmplifyColorVolume : AmplifyColorVolumeBase { private void OnTriggerEnter(Collider other) { AmplifyColorTriggerProxy component = other.GetComponent(); if (component != null && component.OwnerEffect.UseVolumes && ((int)component.OwnerEffect.VolumeCollisionMask & (1 << base.gameObject.layer)) != 0) { component.OwnerEffect.EnterVolume(this); } } private void OnTriggerExit(Collider other) { AmplifyColorTriggerProxy component = other.GetComponent(); if (component != null && component.OwnerEffect.UseVolumes && ((int)component.OwnerEffect.VolumeCollisionMask & (1 << base.gameObject.layer)) != 0) { component.OwnerEffect.ExitVolume(this); } } }