using System; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.Rendering.PostProcessing; [Serializable] public class ArtInstance { [FoldoutGroup("$profile", 0)] public PostProcessProfile profile; [FoldoutGroup("$profile", 0)] public ParticleSystem[] parts; public void TogglePart(bool on) { for (int i = 0; i < parts.Length; i++) { parts[i].gameObject.SetActive(on); parts[i].Play(); } } }