using UnityEngine; public class BlinkStep : MonoBehaviour { public float interval = 0.29f; private CharacterData data; private float counter; private void Start() { data = GetComponentInParent(); } private void Update() { if (data.view.IsMine) { counter += TimeHandler.deltaTime; if (counter > interval) { counter = 0f; data.block.CallDoBlock(firstBlock: true, dontSetCD: true); } } } }