using UnityEngine; public class BlockEffectCounter : BlockEffect { public int ownAttacksToSendBack; private SpawnObjectEffect spawn; private void Start() { spawn = GetComponentInParent(); } public override void DoBlockedProjectile(GameObject projectile, Vector3 forward, Vector3 hitPos) { for (int i = 0; i < ownAttacksToSendBack; i++) { spawn.DoEffect(forward); } } }