using UnityEngine; [ExecuteInEditMode] public class BlurPost : MonoBehaviour { [SerializeField] private Material postprocessMaterial; private void OnRenderImage(RenderTexture source, RenderTexture destination) { RenderTexture temporary = RenderTexture.GetTemporary(source.width, source.height); Graphics.Blit(source, temporary, postprocessMaterial, 0); Graphics.Blit(temporary, destination, postprocessMaterial, 1); RenderTexture.ReleaseTemporary(temporary); } }